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== Overview == |
== Overview == |
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− | The booster system has changed slightly from [[Boosters (Uncharted 2: Among Thieves)|the booster system]] in ''[[Uncharted 2: Among Thieves]]''. This time around, the effect of boosters will change with which rank the booster is at. The more a booster is used, the more it will rank up. The higher its rank, the greater |
+ | The booster system has changed slightly from [[Boosters (Uncharted 2: Among Thieves)|the booster system]] in ''[[Uncharted 2: Among Thieves]]''. This time around, the effect of boosters will change with which rank the booster is at. The more a booster is used, the more it will rank up. The higher its rank, the greater its reward. For every booster there are three levels that can be unlocked through earning the corresponding medals that go along with it. |
− | |||
== List of boosters == |
== List of boosters == |
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+ | ===Competitive=== |
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− | This is an early list of boosters that were available in an early press event held by [[Naughty Dog]] when they premiered the multiplayer mode. Booster names and effects are subject to change. The boosters in italics are the ones confirmed for the June/July beta. Although several boosters listed below refer to a "radar," Naughty Dog have confirmed that there is no radar in Uncharted 3. |
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+ | ====Slot 1==== |
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− | |||
+ | {|class="wikitable" |
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− | ==Competitive == |
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+ | !Booster |
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− | === Slot 1=== |
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+ | !Effects |
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− | *'''Come Here''' |
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+ | !Upgrade |
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− | **''''''Level 1''' - '''See the opponent that killed you up to 15 meters away until they die. |
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+ | ![[Uncharted 3: Drake's Deception multiplayer ranks|Rank]] |
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− | **Level 2 - |
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+ | |- |
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− | **Level 3 - |
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+ | |style="text-align:center;" rowspan="3"|[[Come Here]]<center>[[File:Bch.png|75px]]</center> |
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− | *'''Beast Mode''' |
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+ | |Level 1 - See the enemy that killed you if they're within a short distance until they die |
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− | **Level 1 - Move faster with carried objects. (e.g. [[PAK-80|PAK-80,]] [[Riot Shield]], idol, etc.) |
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+ | |style="text-align:center;" rowspan="3"|[[Retaliation]] |
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− | **Level 2 - Move even faster with carried objects. |
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+ | |style="text-align:center;" rowspan="3"|1 |
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− | **Level 3 - |
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+ | |- |
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− | *'''Let Me See''' |
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− | + | |Level 2 - The distance you can see your opponent is increased |
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+ | |- |
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− | **Level 2 - |
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+ | |Level 3 - The distance you can see your opponent is increased significantly |
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− | **Level 3 - |
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+ | |- |
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− | *'''Regeneration''' |
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+ | |style="text-align:center;" rowspan="3"|[[Endurance]]<center>[[File:Endurance.png|75px]]</center> |
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− | **Level 1 - Recover from wounds 70% faster |
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− | + | |Level 1 - Decrease sprint recovery time |
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+ | |style="text-align:center;" rowspan="3"|[[Sunday Stroll]]/[[Marathon Runner]] |
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− | **Level 3 - Recover from wounds 130% faster |
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+ | |style="text-align:center;" rowspan="3"|1 |
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− | *'''Fleet Foot''' |
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+ | |- |
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− | **Level 1 - Move faster while aiming. |
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− | + | |Level 2 - The effects of Level 1 with increased sprint duration |
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+ | |- |
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− | **Level 3 - |
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+ | |Level 3 - Sprint recovery time is decreased further |
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− | *'''Retaliation''' |
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+ | |- |
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− | **Level 1 - Spawn with the power weapon you were killed by. |
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+ | |style="text-align:center;" rowspan="3"|[[Beast Mode (Uncharted 3: Drake's Deception)|Beast Mode]]<center>[[File:Bbm.png|75px]]</center> |
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− | **Level 2 - |
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+ | |Level 1 - Move faster with heavy objects |
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− | **Level 3 - |
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+ | |style="text-align:center;" rowspan="3"|[[Captured]] |
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− | *'''Cloaked ''' |
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+ | |style="text-align:center;" rowspan="3"|6 |
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− | **Level 1 - Opponents will not see your player arrow and you are difficult to hear. |
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+ | |- |
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− | **Level 2 - Nearly Silent. |
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+ | |Level 2 - The speed you move with heavy objects is increased |
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− | **Level 3 - Silent and immune to [[Disruption]]. |
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+ | |- |
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− | *'''Weapon Expert''' |
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+ | |Level 3 - The speed you move with heavy objects is increased significantly |
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− | **Level 1 - Gives the ability to add additional mods to your Pistol (Required Rank:45). |
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+ | |- |
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− | **Level 2 - Switching over from long weapon to pistol is faster. |
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+ | |style="text-align:center;" rowspan="3"|[[Let Me See]]<center>[[File:Blms.png|75px]]</center> |
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− | **Level 3 - Gives the ability to add additional mods to your long weapon. |
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+ | |Level 1 - After two or more deaths with no kills you see all opponents for a short time |
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− | *'''Explosive Expert''' |
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+ | |style="text-align:center;" rowspan="3"|[[Avenger]] |
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− | **Level 1 - Have a second grenade slot. |
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+ | |style="text-align:center;" rowspan="3"|6 |
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− | **Level 2 - Spawn with a second grenade if you were killed by a grenade. |
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+ | |- |
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− | **Level 3 - Start every match with two extra grenade slots and spawn with an additional grenade when killed by one |
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+ | |Level 2 - The duration for which you see opponents is increased |
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− | *'''Endurance''' |
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+ | |- |
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− | **Level 1 - Decrease sprint recovery time by 20% (Required Rank: 7). |
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− | + | |Level 3 - The duration for which you see opponents is increased significantly |
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+ | |- |
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− | **Level 3 - |
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+ | |style="text-align:center;" rowspan="3"|[[Scoped In (Uncharted 3: Drake's Deception)|Scoped In]]<center>[[File:Bsi.png|75px]]</center> |
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− | *'''Explosive Shell Expert''' |
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+ | |Level 1 - Reduced pain wobble while scoped in |
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− | **Level 1 - Any [[M32-Hammer]] you use comes with one extra round. |
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+ | |style="text-align:center;" rowspan="3"|[[The Long Ranger]] |
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− | **Level 2 - Any [[RPG-7 ]] or M32-Hammer you use comes with one extra round. |
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+ | |style="text-align:center;" rowspan="3"|10 |
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− | **Level 3 - |
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+ | |- |
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− | *'''Weapon Expert''' |
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− | + | |Level 2 - Pain wobble is reduced further |
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+ | |- |
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− | **Level 2 - |
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− | + | |Level 3 - No pain wobble while scoped in |
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+ | |- |
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− | *'''Booty Buddy''' - Share what is found in chests. |
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+ | |style="text-align:center;" rowspan="3"|[[Cloaked]]<center>[[Image:Cloaked.png|75px]]</center> |
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− | *'''Stealth Buddy''' - Fill your Medal Kickback when your buddy gets a stealth kill. |
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+ | |Level 1 - Opponents will not see your player arrow and you are difficult to hear |
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− | *'''Sugar Buddy''' - Receive cash when your buddy does. |
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+ | |style="text-align:center;" rowspan="3"|[[Assassin]] |
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− | *'''Thanks Buddy''' - Shared medals. |
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+ | |style="text-align:center;" rowspan="3"|10 |
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+ | |- |
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+ | |Level 2 - You become even more difficult to hear. |
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+ | |- |
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+ | |Level 3 - You make no sound while moving and also become immune to [[Disruption]] |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Regeneration]]<center>[[File:Bregen.png|75px]]</center> |
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+ | |Level 1 - Recover from wounds faster |
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+ | |style="text-align:center;" rowspan="3"|[[Lucky...]] |
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+ | |style="text-align:center;" rowspan="3"|15 |
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+ | |- |
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+ | |Level 2 - Recovery speed is increased |
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+ | |- |
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+ | |Level 3 - Recovery speed is increased significantly |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Fleet Foot (Uncharted 3: Drake's Deception)|Fleet Foot]]<center>[[File:Bff.png|75px]]</center> |
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+ | |Level 1 - Move faster while aiming |
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+ | |style="text-align:center;" rowspan="3"|[[Commando]] |
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+ | |style="text-align:center;" rowspan="3"|15 |
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+ | |- |
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+ | |Level 2 - The speed you move while aiming is increased |
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+ | |- |
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+ | |Level 3 - The speed you move while aiming is increased significantly |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Explosive Shell Expert]]<center>[[File:Bese.png|75px]]</center> |
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+ | |Level 1 - Any [[M32-Hammer]] you use comes with one extra round. |
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+ | |style="text-align:center;" rowspan="3"|[[Fire In The Hole]] |
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+ | |style="text-align:center;" rowspan="3"|25 |
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+ | |- |
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+ | |Level 2 - Any [[RPG-7 |RPG-7]] & [[M32-Hammer]] you use comes with one extra round. |
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+ | |- |
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+ | |Level 3 - The amount of additional [[M32-Hammer]] ammo increased to 2. |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Explosive Expert (Uncharted 3: Drake's Deception)|Explosive Expert]]<center>[[File:Bee.png|75px]]</center> |
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+ | |Level 1 - Start every match with an additional grenade slot |
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+ | |style="text-align:center;" rowspan="3"|[[Frag 'Em]] |
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+ | |style="text-align:center;" rowspan="3"|35 |
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+ | |- |
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+ | |Level 2 - The effects of Level 1 and spawn with an additional grenade when killed with one |
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+ | |- |
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+ | |Level 3 - Start every match with two extra grenade slots and spawn with an additional grenade when killed by one. |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Weapon Expert]]<center>[[File:Weapon Expert.png|75px]]</center> |
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+ | |Level 1 - Add one additional [[Weapon Mods|MOD]] slot to all pistols. |
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+ | |style="text-align:center;" rowspan="3"|[[Gunslinger]]/[[Triple Threat]] |
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+ | |style="text-align:center;" rowspan="3"|45 |
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+ | |- |
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+ | |Level 2 - Effects of Level 1 and switching between sidearm and long gun is Faster |
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+ | |- |
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+ | |Level 3 - Effects of Levels 1 and 2 as well as one additional [[Weapon Mods|MOD]] slot to long guns. |
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+ | |- |
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+ | |style="text-align:center;"|'''Sugar Buddy''' |
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+ | |Receive a quarter of the cash your buddy earns |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|20 |
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+ | |- |
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+ | |style="text-align:center;"|'''Booty Buddy''' |
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+ | |Get rewards from chests when your buddy does |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|30 |
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+ | |- |
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+ | |style="text-align:center;"|'''Thanks Buddy''' |
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+ | |Get a medal for every 3 your buddy earns |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|40 |
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+ | |- |
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+ | |style="text-align:center;"|'''Out of Breath''' |
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+ | |Sprint recovery time and duration is slower. 100% more cash per kill |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|Legacy 1 |
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+ | |- |
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+ | |style="text-align:center;"|'''Flat Footed''' |
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+ | |Move significantly slower while aiming. 150% more cash per kill |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|Legacy 1 |
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+ | |- |
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+ | |style="text-align:center;"|'''Slow Healing''' |
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+ | |Health regeneration is significantly slowed. 100% more cash per kill |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|Legacy 2 |
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+ | |- |
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+ | |style="text-align:center;"|'''Fewer Grenades''' |
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+ | |Ability to carry grenades is reduced. 200% more cash per kill |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|Legacy 2 |
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+ | |} |
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− | === |
+ | ====Slot 2==== |
+ | {|class="wikitable" |
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− | *'''Back in the Saddle''' |
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+ | !Booster |
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− | **Level 1 - Respawn time reduced by 2 seconds. |
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+ | !Effects |
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− | **Level 2 - Respawn time reduced by 3 seconds. |
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+ | !Upgrade |
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− | **Level 3 - Respawn time reduced by 4 seconds. |
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+ | ![[Uncharted 3: Drake's Deception multiplayer ranks|Rank]] |
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− | *'''Bargain''' - |
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+ | |- |
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− | **Level 1 - [[Medal kickbacks|Medal Kickback]] cost by 1. |
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+ | |style="text-align:center;" rowspan="3"|[[Power Hunter]] |
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− | **Level 2 - Your Medal Kickback will glow gold. |
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+ | |Level 1 - See the location of Power Weapons within a short distance |
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− | **Level 3 - Decrease Medal Kickback cost by 2. |
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+ | |style="text-align:center;" rowspan="3"|[[Power Killer]] |
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− | *'''Lucky Me''' |
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+ | |style="text-align:center;" rowspan="3"|1 |
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− | **Level 1 - Increase the [chance] of getting goods from chest by 10%. |
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+ | |- |
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− | **Level 2 - |
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+ | |Level 2 - The distance you see Power Weapons is increased |
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− | **Level 3 - |
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+ | |- |
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− | *'''Deposit''' |
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+ | |Level 3 - The distance you see Power Weapons is increased significantly |
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− | **Level 1 - Earn more money for medals. |
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+ | |- |
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− | **Level 2 - The money you earn from medals is increased. |
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+ | |style="text-align:center;" rowspan="3"|[[Daredevil]] |
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− | *'''Treasure Hunter''' |
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+ | |Level 1 - Taunt over an opponent's body to receive ammo |
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− | **Level 1 - Increase the chance of getting treasures from chest by 10% and see cursed treasures. |
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+ | |style="text-align:center;" rowspan="3"|[[In Your Face]] |
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− | **Level 2 - |
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+ | |style="text-align:center;" rowspan="3"|1 |
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− | **Level 3 - |
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+ | |- |
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− | *'''Ammo Award''' |
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+ | |Level 2 - The effects of Level 1 and receive a grenade |
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− | **Level 1 - Receive ammo for every [[Commando]] or [[Gunslinger]] medal you earn. |
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+ | |- |
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− | **Level 2 - |
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+ | |Level 3 - The effects of Level 2 and receive even more ammo |
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− | **Level 3 - |
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+ | |- |
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− | *'''Daredevil''' |
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+ | |style="text-align:center;" rowspan="3"|[[Kickback Endurance]] |
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− | **Level 1 - Taunt over an opponents body to receive ammo (Required Rank: 5). |
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− | + | |Level 1 - Increase Medal Kickback duration by a short length of time |
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+ | |style="text-align:center;" rowspan="3"|[[Three Kickback King]] |
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− | **Level 3 - Taunt over an opponents body to receive more ammo. |
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+ | |style="text-align:center;" rowspan="3"|6 |
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− | *'''Team Safe''' |
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+ | |- |
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− | **Level 1 - Explosives do not knock you down and teammates only receive 1/2 damage from your grenades. |
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+ | |Level 2 - The amount of time added is increased |
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− | **Level 2 - |
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+ | |- |
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− | **Level 3 - |
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+ | |Level 3 - The amount of time added is increased significantly |
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− | *'''Overstock''' |
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+ | |- |
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− | **Level 1 - Medal Kickback limit increased by 3. |
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+ | |style="text-align:center;" rowspan="3"|[[Monkey Man]] |
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− | **Level 2 - |
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− | + | |Level 1 - Move faster while climbing |
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+ | |style="text-align:center;" rowspan="3"|[[Pull Down]] |
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− | *'''Power Hunter''' |
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+ | |style="text-align:center;" rowspan="3"|6 |
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− | **Level 1 - See the location of Power Weapons within 10 meters. |
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+ | |- |
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− | **Level 2 - |
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− | + | |Level 2 - Climb speed is increased |
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+ | |- |
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− | *'''Kickback Endurance''' |
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− | + | |Level 3 - Climb speed is increased significantly |
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+ | |- |
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− | **Level 2 - |
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+ | |style="text-align:center;" rowspan="3"|[[Treasure Hunter]] |
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− | **Level 3 - |
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+ | |Level 1 - You have a better chance to receive treasures from chests |
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− | *'''Revenge''' |
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+ | |style="text-align:center;" rowspan="3"|[[Acquisitions]] |
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− | **Level 1 - Drop live grenade upon death if you are carrying one when you die. |
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+ | |style="text-align:center;" rowspan="3"|10 |
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− | **Level 2 - Always drop a grenade upon death. |
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+ | |- |
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− | **Level 3 - |
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+ | |Level 2 - The chance you receive a treasure from kills is increased |
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− | *'''Explosive, Buddy''' - Get a grenade for each of your buddies' explosive kills. |
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+ | |- |
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− | *'''Kill, Buddy''' - Receive ammo for each kill your buddy gains. |
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+ | |Level 3 - The chance to receive a treasure from anywhere is increased significantly |
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− | *'''For My Buddy''' - See the location of the opponent that killed your buddy until they die<ref>http://ca.kotaku.com/5792872/hands-on-with-uncharted-3s-three-team-deathmatch-and-free-for-all-killfests</ref>. |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Deposit]] |
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+ | |Level 1 - You receive more money from medals |
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+ | |style="text-align:center;" rowspan="3"|[[Expansionist]] |
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+ | |style="text-align:center;" rowspan="3"|10 |
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+ | |- |
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+ | |Level 2 - The money received is increased |
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+ | |- |
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+ | |Level 3 - The money received is increased significantly |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Back in the Saddle]] |
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+ | |Level 1 - Respawn time reduced by 2 seconds |
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+ | |style="text-align:center;" rowspan="3"|[[Three Medal Pickup]] |
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+ | |style="text-align:center;" rowspan="3"|15 |
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+ | |- |
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+ | |Level 2 - Respawn time reduced by 3 seconds |
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+ | |- |
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+ | |Level 3 - Respawn time reduced by 4 seconds |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Ammo Award]] |
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+ | |Level 1 - Receive ammo for every [[Commando]] or [[Gunslinger]] medal you earn. |
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+ | |style="text-align:center;" rowspan="3"|[[Streak]] |
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+ | |style="text-align:center;" rowspan="3"|15 |
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+ | |- |
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+ | |Level 2 - The ammo you receive is increased |
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+ | |- |
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+ | |Level 3 - The ammo you receive is increased significantly |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Revenge]] |
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+ | |Level 1 - Drop live [[Mk-NDI|grenade]] upon death if you are carrying one when you die |
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+ | |style="text-align:center;" rowspan="3"|[[Afterlife]] |
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+ | |style="text-align:center;" rowspan="3"|25 |
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+ | |- |
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+ | |Level 2 - Always drop a grenade upon death |
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+ | |- |
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+ | |Level 3 - The effects of Level 2, or drop an active Medal Kickback grenade if one is available |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Bargain]] |
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+ | |Level 1 - Decrease [[Medal kickbacks|Medal Kickback]] cost by 1 |
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+ | |style="text-align:center;" rowspan="3"|[[Three Kickback King]] |
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+ | |style="text-align:center;" rowspan="3"|35 |
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+ | |- |
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+ | |Level 2 - Your Medal Kickback will glow gold |
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+ | |- |
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+ | |Level 3 - Decrease Medal Kickback cost by 2 |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Team Safe]] |
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+ | |Level 1 - Explosives do not knock you down and teammates only receive 1/2 damage from your explosives. |
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+ | |style="text-align:center;" rowspan="3"|[[High Five]] |
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+ | |style="text-align:center;" rowspan="3"|45 |
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+ | |- |
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+ | |Level 2 - Effects of Level 1, but teammates receive no damage from your explosives |
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+ | |- |
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+ | |Level 3 - Effects of Levels 1 and 2, and teammates will not be knocked down by your explosives. |
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+ | |- |
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+ | |style="text-align:center;"|'''For My Buddy''' |
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+ | |See the location of the opponent that killed your buddy until they die |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|20 |
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+ | |- |
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+ | |style="text-align:center;"|'''Stealth Buddy''' |
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+ | |Fill your Medal Kickback when your buddy gets a stealth kill |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|30 |
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+ | |- |
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+ | |style="text-align:center;"|'''Explosive Buddy''' |
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+ | |Get a grenade for each of your buddy's explosive kills |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|40 |
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+ | |- |
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+ | |style="text-align:center;"|'''Extra Kickback Cost''' |
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+ | |Medal kickbacks cost 4 more medals to use. 150% more cash per kill. |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|Legacy 1 |
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+ | |- |
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+ | |style="text-align:center;"|'''Small Pockets''' |
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+ | |You spawn with significantly less ammo. 100% more cash per kill. |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|Legacy 1 |
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+ | |- |
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+ | |style="text-align:center;"|'''Invalid''' |
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+ | |You have half health. 250% more cash per kill. |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|Legacy 2 |
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+ | |- |
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+ | |style="text-align:center;"|'''No Power Weapons''' |
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+ | |You can't pick up power weapons. 200% more cash per kill. |
||
+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|Legacy 2 |
||
+ | |} |
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− | == |
+ | ====Slot 3==== |
+ | A third booster is granted in competitive if one uses a character skin coupled with both that character's special long gun and pistol: |
||
− | === Booster Slot 1 === |
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+ | *[[Nathan Drake|Drake]] - Drake's Skin + Drake's AK + Drake's Para 9 = Explosive Buddy |
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+ | *[[Sully]] - Sully's Skin + Sully's Dragon + Sully's Arm Micro = For My Buddy |
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+ | *[[Elena Fisher|Elena]] - Elena's Skin + Elena's G-MAL + Elena's Raffica = Thanks Buddy |
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+ | *[[Chloe Frazer|Chloe]] - Chloe's Skin + Chloe's M9 + Chloe's Tau = For My Buddy |
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+ | *[[Katherine Marlowe|Marlowe ]] - Marlowe's Skin + Marlowe's M9 + Marlowe's Para 9 = Sugar Buddy |
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+ | *[[Talbot]] - Talbot's Skin + Talbot's FAL-SS + Talbot's Arm Micro = Stealth Buddy |
||
+ | *[[Rameses]] - Rameses' Skin + Rameses' KAL-7 + Rameses' Raffica = Booty Buddy |
||
+ | ===Co-op=== |
||
− | *'''Endurance''' |
||
+ | ====Slot 1==== |
||
− | **Level 1 - |
||
+ | {|class="wikitable" |
||
− | **Level 2 - |
||
+ | !Booster |
||
− | **Level 3 - |
||
+ | !Effects |
||
− | *'''Beast Mode''' |
||
+ | !Upgrade |
||
− | **Level 1 - Move faster with heavy objects by 10% |
||
+ | |- |
||
− | **Level 2 - |
||
+ | |style="text-align:center;" rowspan="3"|'''Endurance''' |
||
− | **Level 3 - |
||
+ | |Level 1 - Decrease sprint recovery time |
||
− | *'''Scoped In''' |
||
+ | |style="text-align:center;" rowspan="3"|[[Punch Out]] |
||
− | **Level 1 - Reduce pain wobble while scoped in by 20% |
||
+ | |- |
||
− | **Level 2 - |
||
+ | |Level 2 - The effects of Level 1 with increased sprint duration |
||
− | **Level 3 - |
||
+ | |- |
||
− | *'''Fleet Foot''' |
||
+ | |Level 3 - Sprint recovery time is decreased further |
||
− | **Level 1 - |
||
+ | |- |
||
− | **Level 2 - |
||
+ | |style="text-align:center;" rowspan="3"|'''Beast Mode''' |
||
− | **Level 3 - |
||
+ | |Level 1 - Move faster with heavy objects |
||
− | *'''Regeneration''' |
||
+ | |style="text-align:center;" rowspan="3"|[[Wild West]] |
||
− | **Level 1 - Recover from wounds 70% faster |
||
+ | |- |
||
− | **Level 2 - Recover from wounds 100% faster |
||
+ | |Level 2 - The speed you move with heavy objects is increased |
||
− | **Level 3 - Recover from wounds 130% faster |
||
+ | |- |
||
− | *'''Explosive Expert''' |
||
+ | |Level 3 - The speed you move with heavy objects is increased significantly |
||
− | **Level 1 - |
||
+ | |- |
||
− | **Level 2 - |
||
+ | |style="text-align:center;" rowspan="3"|'''Scoped In''' |
||
− | **Level 3 - |
||
+ | |Level 1 - Reduce pain wobble while scoped in by 20% |
||
− | === Booster Slot 2 === |
||
+ | |style="text-align:center;" rowspan="3"|[[Dead Eye]] |
||
− | *'''Monkey Man''' |
||
+ | |- |
||
− | **Level 1 - Move faster while climbing |
||
− | + | |Level 2 - Reduce pain wobble while scoped in by 50% |
|
+ | |- |
||
− | **Level 3 - Climb speed is increased significantly |
||
+ | |Level 3 - No Pain wobble while scoped in |
||
− | *'''Kickback Endurance''' |
||
+ | |- |
||
− | **Level 1 - Increase Medal Kickback duration by a short length of time |
||
+ | |style="text-align:center;" rowspan="3"|'''Fleet Foot''' |
||
− | **Level 2 - The amount of time added is increased |
||
+ | |Level 1 - Move faster while aiming |
||
− | **Level 3 - The amount of time added is increased significantly |
||
+ | |style="text-align:center;" rowspan="3"|[[Long Gun Fever]] |
||
− | *'''Back in the Saddle''' |
||
+ | |- |
||
− | **Level 1 - Respawn time reduced by 2 seconds |
||
− | + | |Level 2 - Move even Faster while aiming |
|
+ | |- |
||
− | **Level 3 - Respawn time reduced by 6 seconds |
||
+ | |Level 3 - Speed while aiming is significantly increased. |
||
− | *'''Overstock''' |
||
+ | |- |
||
− | **Level 1 - Medal Kickback limit increased by 3 |
||
+ | |style="text-align:center;" rowspan="3"|'''Regeneration''' |
||
− | **Level 2 - Medal Kickback limit increased by 4 |
||
+ | |Level 1 - Recover from wounds faster |
||
− | **Level 3 - Medal Kickback limit increased by 6 |
||
+ | |style="text-align:center;" rowspan="3"|[[Medic]] |
||
− | *'''Bargain''' |
||
+ | |- |
||
− | **Level 1 - Decrease [[Medal kickbacks|Medal Kickback]] cost by 1 |
||
+ | |Level 2 - Recovery speed is increased |
||
− | **Level 2 - The effects of Level 1 and always show the color gold when activating a kickback |
||
+ | |- |
||
− | **Level 3 - The decrease in Medal Kickback costs is changed to 2 |
||
+ | |Level 3 - Recovery speed is increased significantly |
||
− | *'''Team Safe''' |
||
+ | |- |
||
− | **Level 1 - Explosives do not knock you down and teammates only receive half damage from your explosives |
||
+ | |style="text-align:center;" rowspan="3"|'''Explosive Expert''' |
||
− | **Level 2 - |
||
+ | |Level 1 - Start every match with an additional grenade slot |
||
− | **Level 3 - |
||
+ | |style="text-align:center;" rowspan="3"|Mad Bomber |
||
− | *'''Ammo Award''' |
||
+ | |- |
||
− | **Level 1 - Receive additional ammo for evey Long Gun Fever or Wild West medal you get |
||
+ | |Level 2 - The effects of Level 1, and spawn with an additional grenade when killed by one |
||
− | **Level 2 - The ammo you receive is increased |
||
+ | |- |
||
− | **Level 3 - The ammo you receive is increased significantly |
||
+ | |Level 3 - The effects of Level 2, and another additional grenade slot |
||
+ | |} |
||
− | == |
+ | ====Slot 2==== |
+ | {|class="wikitable" |
||
− | {{Reflist}} |
||
+ | !Booster |
||
+ | !Effects |
||
+ | !Upgrade |
||
+ | |- |
||
+ | |style="text-align:center;" rowspan="3"|'''Monkey Man''' |
||
+ | |Level 1 - Move faster while climbing |
||
+ | |style="text-align:center;" rowspan="3"|[[Tricky Boy]] |
||
+ | |- |
||
+ | |Level 2 - Climb speed is increased |
||
+ | |- |
||
+ | |Level 3 - Climb speed is increased significantly |
||
+ | |- |
||
+ | |style="text-align:center;" rowspan="3"|'''Kickback Endurance''' |
||
+ | |Level 1 - Increase Medal Kickback duration by a short length of time |
||
+ | |style="text-align:center;" rowspan="3"|[[Hot Potato]] |
||
+ | |- |
||
+ | |Level 2 - The amount of time added is increased |
||
+ | |- |
||
+ | |Level 3 - The amount of time added is increased significantly |
||
+ | |- |
||
+ | |style="text-align:center;" rowspan="3"|'''Back in the Saddle''' |
||
+ | |Level 1 - Respawn time reduced by 2 seconds |
||
+ | |style="text-align:center;" rowspan="3"|[[If It Bleeds...]] |
||
+ | |- |
||
+ | |Level 2 - Respawn time reduced by 4 seconds |
||
+ | |- |
||
+ | |Level 3 - Respawn time reduced by 6 seconds |
||
+ | |- |
||
+ | |style="text-align:center;" rowspan="3"|'''Overstock''' |
||
+ | |Level 1 - Medal Kickback limit increased by 3 |
||
+ | |style="text-align:center;" rowspan="3"|[[Covert Ops]] |
||
+ | |- |
||
+ | |Level 2 - Medal Kickback limit increased by 4 |
||
+ | |- |
||
+ | |Level 3 - Medal Kickback limit increased by 6 |
||
+ | |- |
||
+ | |style="text-align:center;" rowspan="3"|'''Bargain''' |
||
+ | |Level 1 - Decrease [[Medal kickbacks|Medal Kickback]] cost by 1 |
||
+ | |style="text-align:center;" rowspan="3"|In The Soft Spot |
||
+ | |- |
||
+ | |Level 2 - The effects of Level 1 and your Medal Kickback will glow gold |
||
+ | |- |
||
+ | |Level 3 - Decrease Medal Kickback cost by 2 |
||
+ | |- |
||
+ | |style="text-align:center;" rowspan="3"|'''Team Safe''' |
||
+ | |Level 1 - Explosives do not knock you down and teammates only receive half damage from your explosives |
||
+ | |style="text-align:center;" rowspan="3"|[[Let 'Em Go]] |
||
+ | |- |
||
+ | |Level 2 - The effects of Level 1, and teammates do not receive damage from your explosives |
||
+ | |- |
||
+ | |Level 3 - The effects of Level 2, and teammates do not get knocked down from your explosives |
||
+ | |- |
||
+ | |style="text-align:center;" rowspan="3"|'''Ammo Award''' |
||
+ | |Level 1 - Receive ammo for every Long Gun Fever or Wild West medal you get |
||
+ | |style="text-align:center;" rowspan="3"|[[Head Cracker]] |
||
+ | |- |
||
+ | |Level 2 - The ammo you receive is increased |
||
+ | |- |
||
+ | |Level 3 - The ammo you receive is increased significantly |
||
+ | |} |
||
[[Category:Uncharted 3]] |
[[Category:Uncharted 3]] |
||
[[Category:Uncharted 3 multiplayer]] |
[[Category:Uncharted 3 multiplayer]] |
Revision as of 01:22, 14 October 2013
Boosters are a means of gaining an advantage in the multiplayer mode of Uncharted 3: Drake's Deception.
Overview
The booster system has changed slightly from the booster system in Uncharted 2: Among Thieves. This time around, the effect of boosters will change with which rank the booster is at. The more a booster is used, the more it will rank up. The higher its rank, the greater its reward. For every booster there are three levels that can be unlocked through earning the corresponding medals that go along with it.
List of boosters
Competitive
Slot 1
Booster | Effects | Upgrade | Rank |
---|---|---|---|
Come Here |
Level 1 - See the enemy that killed you if they're within a short distance until they die | Retaliation | 1 |
Level 2 - The distance you can see your opponent is increased | |||
Level 3 - The distance you can see your opponent is increased significantly | |||
Endurance |
Level 1 - Decrease sprint recovery time | Sunday Stroll/Marathon Runner | 1 |
Level 2 - The effects of Level 1 with increased sprint duration | |||
Level 3 - Sprint recovery time is decreased further | |||
Beast Mode |
Level 1 - Move faster with heavy objects | Captured | 6 |
Level 2 - The speed you move with heavy objects is increased | |||
Level 3 - The speed you move with heavy objects is increased significantly | |||
Let Me See |
Level 1 - After two or more deaths with no kills you see all opponents for a short time | Avenger | 6 |
Level 2 - The duration for which you see opponents is increased | |||
Level 3 - The duration for which you see opponents is increased significantly | |||
Scoped In |
Level 1 - Reduced pain wobble while scoped in | The Long Ranger | 10 |
Level 2 - Pain wobble is reduced further | |||
Level 3 - No pain wobble while scoped in | |||
Cloaked |
Level 1 - Opponents will not see your player arrow and you are difficult to hear | Assassin | 10 |
Level 2 - You become even more difficult to hear. | |||
Level 3 - You make no sound while moving and also become immune to Disruption | |||
Regeneration |
Level 1 - Recover from wounds faster | Lucky... | 15 |
Level 2 - Recovery speed is increased | |||
Level 3 - Recovery speed is increased significantly | |||
Fleet Foot |
Level 1 - Move faster while aiming | Commando | 15 |
Level 2 - The speed you move while aiming is increased | |||
Level 3 - The speed you move while aiming is increased significantly | |||
Explosive Shell Expert |
Level 1 - Any M32-Hammer you use comes with one extra round. | Fire In The Hole | 25 |
Level 2 - Any RPG-7 & M32-Hammer you use comes with one extra round. | |||
Level 3 - The amount of additional M32-Hammer ammo increased to 2. | |||
Explosive Expert |
Level 1 - Start every match with an additional grenade slot | Frag 'Em | 35 |
Level 2 - The effects of Level 1 and spawn with an additional grenade when killed with one | |||
Level 3 - Start every match with two extra grenade slots and spawn with an additional grenade when killed by one. | |||
Weapon Expert |
Level 1 - Add one additional MOD slot to all pistols. | Gunslinger/Triple Threat | 45 |
Level 2 - Effects of Level 1 and switching between sidearm and long gun is Faster | |||
Level 3 - Effects of Levels 1 and 2 as well as one additional MOD slot to long guns. | |||
Sugar Buddy | Receive a quarter of the cash your buddy earns | N/A | 20 |
Booty Buddy | Get rewards from chests when your buddy does | N/A | 30 |
Thanks Buddy | Get a medal for every 3 your buddy earns | N/A | 40 |
Out of Breath | Sprint recovery time and duration is slower. 100% more cash per kill | N/A | Legacy 1 |
Flat Footed | Move significantly slower while aiming. 150% more cash per kill | N/A | Legacy 1 |
Slow Healing | Health regeneration is significantly slowed. 100% more cash per kill | N/A | Legacy 2 |
Fewer Grenades | Ability to carry grenades is reduced. 200% more cash per kill | N/A | Legacy 2 |
Slot 2
Booster | Effects | Upgrade | Rank |
---|---|---|---|
Power Hunter | Level 1 - See the location of Power Weapons within a short distance | Power Killer | 1 |
Level 2 - The distance you see Power Weapons is increased | |||
Level 3 - The distance you see Power Weapons is increased significantly | |||
Daredevil | Level 1 - Taunt over an opponent's body to receive ammo | In Your Face | 1 |
Level 2 - The effects of Level 1 and receive a grenade | |||
Level 3 - The effects of Level 2 and receive even more ammo | |||
Kickback Endurance | Level 1 - Increase Medal Kickback duration by a short length of time | Three Kickback King | 6 |
Level 2 - The amount of time added is increased | |||
Level 3 - The amount of time added is increased significantly | |||
Monkey Man | Level 1 - Move faster while climbing | Pull Down | 6 |
Level 2 - Climb speed is increased | |||
Level 3 - Climb speed is increased significantly | |||
Treasure Hunter | Level 1 - You have a better chance to receive treasures from chests | Acquisitions | 10 |
Level 2 - The chance you receive a treasure from kills is increased | |||
Level 3 - The chance to receive a treasure from anywhere is increased significantly | |||
Deposit | Level 1 - You receive more money from medals | Expansionist | 10 |
Level 2 - The money received is increased | |||
Level 3 - The money received is increased significantly | |||
Back in the Saddle | Level 1 - Respawn time reduced by 2 seconds | Three Medal Pickup | 15 |
Level 2 - Respawn time reduced by 3 seconds | |||
Level 3 - Respawn time reduced by 4 seconds | |||
Ammo Award | Level 1 - Receive ammo for every Commando or Gunslinger medal you earn. | Streak | 15 |
Level 2 - The ammo you receive is increased | |||
Level 3 - The ammo you receive is increased significantly | |||
Revenge | Level 1 - Drop live grenade upon death if you are carrying one when you die | Afterlife | 25 |
Level 2 - Always drop a grenade upon death | |||
Level 3 - The effects of Level 2, or drop an active Medal Kickback grenade if one is available | |||
Bargain | Level 1 - Decrease Medal Kickback cost by 1 | Three Kickback King | 35 |
Level 2 - Your Medal Kickback will glow gold | |||
Level 3 - Decrease Medal Kickback cost by 2 | |||
Team Safe | Level 1 - Explosives do not knock you down and teammates only receive 1/2 damage from your explosives. | High Five | 45 |
Level 2 - Effects of Level 1, but teammates receive no damage from your explosives | |||
Level 3 - Effects of Levels 1 and 2, and teammates will not be knocked down by your explosives. | |||
For My Buddy | See the location of the opponent that killed your buddy until they die | N/A | 20 |
Stealth Buddy | Fill your Medal Kickback when your buddy gets a stealth kill | N/A | 30 |
Explosive Buddy | Get a grenade for each of your buddy's explosive kills | N/A | 40 |
Extra Kickback Cost | Medal kickbacks cost 4 more medals to use. 150% more cash per kill. | N/A | Legacy 1 |
Small Pockets | You spawn with significantly less ammo. 100% more cash per kill. | N/A | Legacy 1 |
Invalid | You have half health. 250% more cash per kill. | N/A | Legacy 2 |
No Power Weapons | You can't pick up power weapons. 200% more cash per kill. | N/A | Legacy 2 |
Slot 3
A third booster is granted in competitive if one uses a character skin coupled with both that character's special long gun and pistol:
- Drake - Drake's Skin + Drake's AK + Drake's Para 9 = Explosive Buddy
- Sully - Sully's Skin + Sully's Dragon + Sully's Arm Micro = For My Buddy
- Elena - Elena's Skin + Elena's G-MAL + Elena's Raffica = Thanks Buddy
- Chloe - Chloe's Skin + Chloe's M9 + Chloe's Tau = For My Buddy
- Marlowe - Marlowe's Skin + Marlowe's M9 + Marlowe's Para 9 = Sugar Buddy
- Talbot - Talbot's Skin + Talbot's FAL-SS + Talbot's Arm Micro = Stealth Buddy
- Rameses - Rameses' Skin + Rameses' KAL-7 + Rameses' Raffica = Booty Buddy
Co-op
Slot 1
Booster | Effects | Upgrade |
---|---|---|
Endurance | Level 1 - Decrease sprint recovery time | Punch Out |
Level 2 - The effects of Level 1 with increased sprint duration | ||
Level 3 - Sprint recovery time is decreased further | ||
Beast Mode | Level 1 - Move faster with heavy objects | Wild West |
Level 2 - The speed you move with heavy objects is increased | ||
Level 3 - The speed you move with heavy objects is increased significantly | ||
Scoped In | Level 1 - Reduce pain wobble while scoped in by 20% | Dead Eye |
Level 2 - Reduce pain wobble while scoped in by 50% | ||
Level 3 - No Pain wobble while scoped in | ||
Fleet Foot | Level 1 - Move faster while aiming | Long Gun Fever |
Level 2 - Move even Faster while aiming | ||
Level 3 - Speed while aiming is significantly increased. | ||
Regeneration | Level 1 - Recover from wounds faster | Medic |
Level 2 - Recovery speed is increased | ||
Level 3 - Recovery speed is increased significantly | ||
Explosive Expert | Level 1 - Start every match with an additional grenade slot | Mad Bomber |
Level 2 - The effects of Level 1, and spawn with an additional grenade when killed by one | ||
Level 3 - The effects of Level 2, and another additional grenade slot |
Slot 2
Booster | Effects | Upgrade |
---|---|---|
Monkey Man | Level 1 - Move faster while climbing | Tricky Boy |
Level 2 - Climb speed is increased | ||
Level 3 - Climb speed is increased significantly | ||
Kickback Endurance | Level 1 - Increase Medal Kickback duration by a short length of time | Hot Potato |
Level 2 - The amount of time added is increased | ||
Level 3 - The amount of time added is increased significantly | ||
Back in the Saddle | Level 1 - Respawn time reduced by 2 seconds | If It Bleeds... |
Level 2 - Respawn time reduced by 4 seconds | ||
Level 3 - Respawn time reduced by 6 seconds | ||
Overstock | Level 1 - Medal Kickback limit increased by 3 | Covert Ops |
Level 2 - Medal Kickback limit increased by 4 | ||
Level 3 - Medal Kickback limit increased by 6 | ||
Bargain | Level 1 - Decrease Medal Kickback cost by 1 | In The Soft Spot |
Level 2 - The effects of Level 1 and your Medal Kickback will glow gold | ||
Level 3 - Decrease Medal Kickback cost by 2 | ||
Team Safe | Level 1 - Explosives do not knock you down and teammates only receive half damage from your explosives | Let 'Em Go |
Level 2 - The effects of Level 1, and teammates do not receive damage from your explosives | ||
Level 3 - The effects of Level 2, and teammates do not get knocked down from your explosives | ||
Ammo Award | Level 1 - Receive ammo for every Long Gun Fever or Wild West medal you get | Head Cracker |
Level 2 - The ammo you receive is increased | ||
Level 3 - The ammo you receive is increased significantly |