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== Overview == |
== Overview == |
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− | The booster system has |
+ | The booster system has had a few additions from its ''[[Uncharted 2: Among Thieves]]'' counterpart. This time around, boosters are able to be leveled up and with each level its effect will be enhanced. The way to level up boosters are by getting medals related to its effect, every booster can only be leveled up three times, with their levels being called Bronze (default), Silver and Gold. Each level increases the amount of medals to be gotten, or in some cases it can change the medal needed. |
== List of boosters == |
== List of boosters == |
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+ | ===Competitive=== |
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− | This is an early list of boosters that were available in an early press event held by [[Naughty Dog]] when they premiered the multiplayer mode. Booster names and effects are subject to change. The boosters in italics are the ones confirmed for the June/July beta. Although several boosters listed below refer to a "radar," Naughty Dog have confirmed that there is no radar in Uncharted 3. |
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+ | ====Slot 1==== |
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+ | {|class="wikitable" |
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+ | !Booster |
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+ | !Effects |
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+ | !Upgrade |
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+ | ![[Uncharted 3: Drake's Deception multiplayer ranks|Rank]] |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Come Here]]<center>[[File:Bch.png|75px]]</center> |
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+ | |Level 1 - See the enemy that killed you if they're within a short distance until they die |
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+ | |style="text-align:center;" rowspan="3"|[[Retaliation]] |
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+ | |style="text-align:center;" rowspan="3"|1 |
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+ | |- |
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+ | |Level 2 - The distance you can see your opponent is increased |
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+ | |- |
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+ | |Level 3 - The distance you can see your opponent is increased significantly |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Endurance]]<center>[[File:Endurance.png|75px]]</center> |
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+ | |Level 1 - Decrease sprint recovery time |
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+ | |style="text-align:center;" rowspan="3"|[[Sunday Stroll]]/[[Marathon Runner]] |
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+ | |style="text-align:center;" rowspan="3"|1 |
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+ | |- |
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+ | |Level 2 - The effects of Level 1 with increased sprint duration |
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+ | |- |
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+ | |Level 3 - Sprint recovery time is decreased further |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Beast Mode (Uncharted 3: Drake's Deception)|Beast Mode]]<center>[[File:Bbm.png|75px]]</center> |
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+ | |Level 1 - Move faster with heavy objects |
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+ | |style="text-align:center;" rowspan="3"|[[Captured]] |
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+ | |style="text-align:center;" rowspan="3"|6 |
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+ | |- |
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+ | |Level 2 - The speed you move with heavy objects is increased |
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+ | |- |
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+ | |Level 3 - The speed you move with heavy objects is increased significantly |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Let Me See]]<center>[[File:Blms.png|75px]]</center> |
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+ | |Level 1 - After two or more deaths with no kills you see all opponents for a short time |
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+ | |style="text-align:center;" rowspan="3"|[[Avenger]] |
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+ | |style="text-align:center;" rowspan="3"|6 |
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+ | |- |
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+ | |Level 2 - The duration for which you see opponents is increased |
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+ | |- |
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+ | |Level 3 - The duration for which you see opponents is increased significantly |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Scoped In (Uncharted 3: Drake's Deception)|Scoped In]]<center>[[File:Bsi.png|75px]]</center> |
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+ | |Level 1 - Reduced pain wobble while scoped in |
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+ | |style="text-align:center;" rowspan="3"|[[The Long Ranger]] |
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+ | |style="text-align:center;" rowspan="3"|10 |
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+ | |- |
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+ | |Level 2 - Pain wobble is reduced further |
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+ | |- |
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+ | |Level 3 - No pain wobble while scoped in |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Cloaked]]<center>[[Image:Cloaked.png|75px]]</center> |
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+ | |Level 1 - Opponents will not see your player arrow and you are difficult to hear |
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+ | |style="text-align:center;" rowspan="3"|[[Assassin]] |
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+ | |style="text-align:center;" rowspan="3"|10 |
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+ | |- |
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+ | |Level 2 - You become even more difficult to hear. |
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+ | |- |
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+ | |Level 3 - You make no sound while moving and also become immune to [[Disruption]] |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Regeneration]]<center>[[File:Bregen.png|75px]]</center> |
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+ | |Level 1 - Recover from wounds faster |
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+ | |style="text-align:center;" rowspan="3"|[[Lucky...]] |
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+ | |style="text-align:center;" rowspan="3"|15 |
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+ | slot 2 |
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+ | |- |
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+ | |Level 2 - Recovery speed is increased |
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+ | |- |
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+ | |Level 3 - Recovery speed is increased significantly |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Fleet Foot (Uncharted 3: Drake's Deception)|Fleet Foot]]<center>[[File:Bff.png|75px]]</center> |
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+ | |Level 1 - Move faster while aiming |
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+ | |style="text-align:center;" rowspan="3"|[[Commando]] |
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+ | |style="text-align:center;" rowspan="3"|15 |
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+ | |- |
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+ | |Level 2 - The speed you move while aiming is increased |
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+ | |- |
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+ | |Level 3 - The speed you move while aiming is increased significantly |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Explosive Shell Expert]]<center>[[File:Bese.png|75px]]</center> |
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+ | |Level 1 - Any [[M32-Hammer]] you use comes with one extra round. |
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+ | |style="text-align:center;" rowspan="3"|[[Fire In The Hole]] |
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+ | |style="text-align:center;" rowspan="3"|25 |
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+ | |- |
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+ | |Level 2 - Any [[RPG-7 |RPG-7]] & [[M32-Hammer]] you use comes with one extra round. |
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+ | |- |
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+ | |Level 3 - The amount of additional [[M32-Hammer]] ammo increased to 2. |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Explosive Expert (Uncharted 3: Drake's Deception)|Explosive Expert]]<center>[[File:Bee.png|75px]]</center> |
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+ | |Level 1 - Start every match with an additional grenade slot |
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+ | |style="text-align:center;" rowspan="3"|[[Frag 'Em]] |
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+ | |style="text-align:center;" rowspan="3"|35 |
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+ | |- |
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+ | |Level 2 - The effects of Level 1 and spawn with an additional grenade when killed with one |
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+ | |- |
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+ | |Level 3 - Start every match with two extra grenade slots and spawn with an additional grenade when killed by one. |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Weapon Expert]]<center>[[File:Weapon Expert.png|75px]]</center> |
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+ | |Level 1 - Add one additional [[Weapon Mods|MOD]] slot to all pistols. |
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+ | |style="text-align:center;" rowspan="3"|[[Gunslinger]]/[[Triple Threat]] |
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+ | |style="text-align:center;" rowspan="3"|45 |
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+ | |- |
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+ | |Level 2 - Effects of Level 1 and switching between sidearm and long gun is Faster |
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+ | |- |
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+ | |Level 3 - Effects of Levels 1 and 2 as well as one additional [[Weapon Mods|MOD]] slot to long guns. |
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+ | |- |
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+ | |style="text-align:center;"|'''Sugar Buddy''' |
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+ | |Receive a quarter of the cash your buddy earns |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|20 |
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+ | |- |
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+ | |style="text-align:center;"|'''Booty Buddy''' |
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+ | |Get rewards from chests when your buddy does |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|30 |
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+ | |- |
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+ | |style="text-align:center;"|'''Thanks Buddy''' |
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+ | |Get a medal for every 3 your buddy earns |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|40 |
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+ | |- |
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+ | |style="text-align:center;"|'''Out of Breath''' |
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+ | |Sprint recovery time and duration is slower. 100% more cash per kill |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|Legacy 1 |
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+ | |- |
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+ | |style="text-align:center;"|'''Flat Footed''' |
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+ | |Move significantly slower while aiming. 150% more cash per kill |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|Legacy 1 |
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+ | |- |
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+ | |style="text-align:center;"|'''Slow Healing''' |
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+ | |Health regeneration is significantly slowed. 100% more cash per kill |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|Legacy 2 |
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+ | |- |
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+ | |style="text-align:center;"|'''Fewer Grenades''' |
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+ | |Ability to carry grenades is reduced. 200% more cash per kill |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|Legacy 2 |
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+ | |} |
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− | == |
+ | ====Slot 2==== |
+ | {|class="wikitable" |
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− | === Slot 1=== |
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+ | !Booster |
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− | *'''Come Here''' |
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+ | !Effects |
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− | **''''''Level 1 - See the enemy that killed you if they're within a short distance until they die. |
||
+ | !Upgrade |
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− | **Level 2 - The distance you can see your opponent is increased |
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+ | ![[Uncharted 3: Drake's Deception multiplayer ranks|Rank]] |
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− | **Level 3 - The distance you can see your opponent is increased significantly |
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+ | |- |
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− | *'''Endurance''' |
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+ | |style="text-align:center;" rowspan="3"|[[Power Hunter]] |
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− | **Level 1 - Decrease sprint recovery time |
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− | + | |Level 1 - See the location of Power Weapons within a short distance |
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+ | |style="text-align:center;" rowspan="3"|[[Power Killer]] |
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− | **Level 3 - Sprint recovery time is decreased further |
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+ | |style="text-align:center;" rowspan="3"|1 |
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− | *'''Beast Mode''' |
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+ | |- |
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− | **Level 1 - Move faster with heavy objects |
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− | + | |Level 2 - The distance you see Power Weapons is increased |
|
+ | |- |
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− | **Level 3 - The speed you move with heavy objects is increased significantly |
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+ | |Level 3 - The distance you see Power Weapons is increased significantly |
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− | *'''Let Me See''' |
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+ | |- |
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− | **Level 1 - After two or more deaths with no kills you see all opponents for a short time |
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+ | |style="text-align:center;" rowspan="3"|[[Daredevil]] |
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− | **Level 2 - The duration for which you see opponents is increased |
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+ | |Level 1 - Taunt over an opponent's body to receive ammo |
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− | **Level 3 - The duration for which you see opponents is increased significantly |
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+ | |style="text-align:center;" rowspan="3"|[[In Your Face]] |
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− | *'''Scoped In''' |
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+ | |style="text-align:center;" rowspan="3"|1 |
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− | **Level 1 - Reduced pain wobble while scoped in |
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+ | |- |
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− | **Level 2 - Pain wobble is reduced further |
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− | + | |Level 2 - The effects of Level 1 and receive a grenade |
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+ | |- |
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− | *'''Cloaked''' |
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− | + | |Level 3 - The effects of Level 2 and receive even more ammo |
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+ | |- |
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− | **Level 2 - You become even more difficult to hear. |
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+ | |style="text-align:center;" rowspan="3"|[[Kickback Endurance]] |
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− | **Level 3 - You make no sound while moving and also become immune to [[Disruption]] |
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+ | |Level 1 - Increase Medal Kickback duration by a short length of time |
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− | *'''Regeneration''' |
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+ | |style="text-align:center;" rowspan="3"|[[Three Kickback King]] |
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− | **Level 1 - Recover from wounds faster |
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+ | |style="text-align:center;" rowspan="3"|6 |
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− | **Level 2 - Recovery speed is increased |
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+ | |- |
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− | **Level 3 - Recovery speed is increased significantly |
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+ | |Level 2 - The amount of time added is increased |
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− | *'''Fleet Foot''' |
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+ | |- |
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− | **Level 1 - Move faster while aiming |
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− | + | |Level 3 - The amount of time added is increased significantly |
|
+ | |- |
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− | **Level 3 - The speed you move while aiming is increased significantly |
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+ | |style="text-align:center;" rowspan="3"|[[Monkey Man]] |
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− | *'''Explosive Shell Expert''' |
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+ | |Level 1 - Move faster while climbing |
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− | **Level 1 - Any [[M32-Hammer]] you use comes with one extra round. |
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+ | |style="text-align:center;" rowspan="3"|[[Pull Down]] |
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− | **Level 2 - Any [[RPG-7 |RPG-7]] & [[M32-Hammer]] you use comes with one extra round. |
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+ | |style="text-align:center;" rowspan="3"|6 |
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− | **Level 3 - The amount of additional [[M32-Hammer]] ammo increased to 2 |
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+ | |- |
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− | *'''Explosive Expert''' |
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+ | |Level 2 - Climb speed is increased |
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− | **Level 1 -'' ''Start every match with an additional grenade slot |
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+ | |- |
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− | **Level 2 - The effects of Level 1 and spawn with an additional grenade when killed with one |
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+ | |Level 3 - Climb speed is increased significantly |
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− | **Level 3 -''' '''Start every match with two extra grenade slots and spawn with an additional grenade when killed by one |
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+ | |- |
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− | *'''Weapon Expert''' |
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+ | |style="text-align:center;" rowspan="3"|[[Treasure Hunter]] |
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− | **Level 1 - Add one additional MOD slot to all pistols |
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+ | |Level 1 - You have a better chance to receive treasures from chests |
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− | **Level 2 - |
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+ | |style="text-align:center;" rowspan="3"|[[Acquisitions]] |
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− | **Level 3 - |
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+ | |style="text-align:center;" rowspan="3"|10 |
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− | *'''Sugar Buddy''' - Receive a quarter of the cash your buddy earns |
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+ | |- |
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− | *'''Booty Buddy''' - Get rewards from chests when your buddy does |
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+ | |Level 2 - The chance you receive a treasure from kills is increased |
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− | *'''Thanks Buddy''' - Get a medal for every 3 your buddy earns |
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+ | |- |
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+ | |Level 3 - The chance to receive a treasure from anywhere is increased significantly |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Deposit]] |
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+ | |Level 1 - You receive more money from medals |
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+ | |style="text-align:center;" rowspan="3"|[[Expansionist]] |
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+ | |style="text-align:center;" rowspan="3"|10 |
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+ | |- |
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+ | |Level 2 - The money received is increased |
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+ | |- |
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+ | |Level 3 - The money received is increased significantly |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Back in the Saddle]] |
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+ | |Level 1 - Respawn time reduced by 2 seconds |
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+ | |style="text-align:center;" rowspan="3"|[[Three Medal Pickup]] |
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+ | |style="text-align:center;" rowspan="3"|15 |
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+ | |- |
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+ | |Level 2 - Respawn time reduced by 3 seconds |
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+ | |- |
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+ | |Level 3 - Respawn time reduced by 4 seconds |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Ammo Award]] |
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+ | |Level 1 - Receive ammo for every [[Commando]] or [[Gunslinger]] medal you earn. |
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+ | |style="text-align:center;" rowspan="3"|[[Streak]] |
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+ | |style="text-align:center;" rowspan="3"|15 |
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+ | |- |
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+ | |Level 2 - The ammo you receive is increased |
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+ | |- |
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+ | |Level 3 - The ammo you receive is increased significantly |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Revenge]] |
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+ | |Level 1 - Drop live [[Mk-NDI|grenade]] upon death if you are carrying one when you die |
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+ | |style="text-align:center;" rowspan="3"|[[Afterlife]] |
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+ | |style="text-align:center;" rowspan="3"|25 |
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+ | |- |
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+ | |Level 2 - Always drop a grenade upon death |
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+ | |- |
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+ | |Level 3 - The effects of Level 2, or drop an active Medal Kickback grenade if one is available |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Bargain]] |
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+ | |Level 1 - Decrease [[Medal kickbacks|Medal Kickback]] cost by 1 |
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+ | |style="text-align:center;" rowspan="3"|[[Three Kickback King]] |
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+ | |style="text-align:center;" rowspan="3"|35 |
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+ | |- |
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+ | |Level 2 - Your Medal Kickback will glow gold |
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+ | |- |
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+ | |Level 3 - Decrease Medal Kickback cost by 2 |
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+ | |- |
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+ | |style="text-align:center;" rowspan="3"|[[Team Safe]] |
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+ | |Level 1 - Explosives do not knock you down and teammates only receive 1/2 damage from your explosives. |
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+ | |style="text-align:center;" rowspan="3"|[[High Five]] |
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+ | |style="text-align:center;" rowspan="3"|45 |
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+ | |- |
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+ | |Level 2 - Effects of Level 1, but teammates receive no damage from your explosives |
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+ | |- |
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+ | |Level 3 - Effects of Levels 1 and 2, and teammates will not be knocked down by your explosives. |
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+ | |- |
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+ | |style="text-align:center;"|'''For My Buddy''' |
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+ | |See the location of the opponent that killed your buddy until they die |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|20 |
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+ | |- |
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+ | |style="text-align:center;"|'''Stealth Buddy''' |
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+ | |Fill your Medal Kickback when your buddy gets a stealth kill |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|30 |
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+ | |- |
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+ | |style="text-align:center;"|'''Explosive Buddy''' |
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+ | |Get a grenade for each of your buddy's explosive kills |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|40 |
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+ | |- |
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+ | |style="text-align:center;"|'''Extra Kickback Cost''' |
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+ | |Medal kickbacks cost 4 more medals to use. 150% more cash per kill. |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|Legacy 1 |
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+ | |- |
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+ | |style="text-align:center;"|'''Small Pockets''' |
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+ | |You spawn with significantly less ammo. 100% more cash per kill. |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|Legacy 1 |
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+ | |- |
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+ | |style="text-align:center;"|'''Invalid''' |
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+ | |You have half health. 250% more cash per kill. |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|Legacy 2 |
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+ | |- |
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+ | |style="text-align:center;"|'''No Power Weapons''' |
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+ | |You can't pick up power weapons. 200% more cash per kill. |
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+ | |style="text-align:center;"|N/A |
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+ | |style="text-align:center;"|Legacy 2 |
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+ | |} |
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− | === |
+ | ====Slot 3==== |
+ | A third booster is granted in competitive if one uses a character skin coupled with both that character's special long gun and pistol: |
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− | *'''Power Hunter''' |
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+ | *[[Nathan Drake|Drake]] - Drake's Skin + Drake's AK + Drake's Para 9 = Explosive Buddy |
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− | **Level 1 - See the location of Power Weapons within a short distance |
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+ | *[[Sully]] - Sully's Skin + Sully's Dragon + Sully's Arm Micro = For My Buddy |
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− | **Level 2 - The distance you see Power Weapons is increased |
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+ | *[[Elena Fisher|Elena]] - Elena's Skin + Elena's G-MAL + Elena's Raffica = Thanks Buddy |
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− | **Level 3 - The distance you see Power Weapons is increased significantly |
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+ | *[[Chloe Frazer|Chloe]] - Chloe's Skin + Chloe's M9 + Chloe's Tau = For My Buddy |
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− | *'''Daredevil''' |
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+ | *[[Katherine Marlowe|Marlowe ]] - Marlowe's Skin + Marlowe's M9 + Marlowe's Para 9 = Sugar Buddy |
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− | **Level 1 - Taunt over an opponents body to receive ammo. |
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+ | *[[Talbot]] - Talbot's Skin + Talbot's FAL-SS + Talbot's Arm Micro = Stealth Buddy |
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− | **Level 2 - Taunt over an opponents body to receive a grenade. |
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+ | *[[Rameses]] - Rameses' Skin + Rameses' KAL-7 + Rameses' Raffica = Booty Buddy |
||
− | **Level 3 - Taunt over an opponents body to receive more ammo. |
||
− | *'''Kickback Endurance''' |
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− | **Level 1 - Increase Medal Kickback duration by a short length of time |
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− | **Level 2 - The amount of time added is increased |
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− | **Level 3 - The amount of time added is increased significantly |
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− | *'''Monkey Man''' |
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− | **''''''Level 1 - Move faster while climbing |
||
− | **Level 2 - Climb speed is increased |
||
− | **Level 3 - Climb speed is increased significantly |
||
− | *'''Treasure Hunter''' |
||
− | **Level 1 - You have a better chance to receive treasures from chests |
||
− | **Level 2 - The chance you receive a treasure is increased |
||
− | **Level 3 - The chance to receive a treasure is increased significantly |
||
− | *'''Deposit''' |
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− | **Level 1 - You receive more money from medals |
||
− | **Level 2 - The money received is increased |
||
− | **Level 3 - The money received is increased significantly |
||
+ | ===Co-op=== |
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+ | ====Slot 1==== |
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+ | {|class="wikitable" |
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+ | !Booster |
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+ | !Effects |
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+ | !Upgrade |
||
+ | |- |
||
+ | |style="text-align:center;" rowspan="3"|'''Endurance''' |
||
+ | |Level 1 - Decrease sprint recovery time |
||
+ | |style="text-align:center;" rowspan="3"|[[Punch Out]] |
||
+ | |- |
||
+ | |Level 2 - The effects of Level 1 with increased sprint duration |
||
+ | |- |
||
+ | |Level 3 - Sprint recovery time is decreased further |
||
+ | |- |
||
+ | |style="text-align:center;" rowspan="3"|'''Beast Mode''' |
||
+ | |Level 1 - Move faster with heavy objects |
||
+ | |style="text-align:center;" rowspan="3"|[[Wild West]] |
||
+ | |- |
||
+ | |Level 2 - The speed you move with heavy objects is increased |
||
+ | |- |
||
+ | |Level 3 - The speed you move with heavy objects is increased significantly |
||
+ | |- |
||
+ | |style="text-align:center;" rowspan="3"|'''Scoped In''' |
||
+ | |Level 1 - Reduce pain wobble while scoped in by 20% |
||
− | *'''Back in the Saddle''' |
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+ | |style="text-align:center;" rowspan="3"|[[Dead Eye]] |
||
− | **Level 1 - Respawn time reduced by 2 seconds. |
||
+ | |- |
||
− | **Level 2 - Respawn time reduced by 3 seconds. |
||
− | + | |Level 2 - Reduce pain wobble while scoped in by 50% |
|
+ | |- |
||
− | *'''Ammo Award''' |
||
+ | |Level 3 - No Pain wobble while scoped in |
||
− | **Level 1 - Receive ammo for every [[Commando]] or [[Gunslinger]] medal you earn. |
||
+ | |- |
||
− | **Level 2 - The ammo you receive is increased |
||
+ | |style="text-align:center;" rowspan="3"|'''Fleet Foot''' |
||
− | **Level 3 - The ammo you receive is increased significantly |
||
+ | |Level 1 - Move faster while aiming |
||
− | *'''Revenge''' |
||
+ | |style="text-align:center;" rowspan="3"|[[Long Gun Fever]] |
||
− | **Level 1 - Drop live grenade upon death if you are carrying one when you die. |
||
+ | |- |
||
− | **Level 2 - Always drop a grenade upon death. |
||
+ | |Level 2 - Move even Faster while aiming |
||
− | **Level 3 - The effects of Level 2, or drop an active Medal Kickback grenade if one is available<span id="cke_bm_377E" style="display: none; "> </span> |
||
+ | |- |
||
− | *'''Bargain''' |
||
+ | |Level 3 - Speed while aiming is significantly increased. |
||
− | **Level 1 - [[Medal kickbacks|Medal Kickback]] cost by 1. |
||
+ | |- |
||
− | **Level 2 - Your Medal Kickback will glow gold. |
||
+ | |style="text-align:center;" rowspan="3"|'''Regeneration''' |
||
− | **Level 3 - Decrease Medal Kickback cost by 2. |
||
+ | |Level 1 - Recover from wounds faster |
||
− | *'''Team Safe''' |
||
+ | |style="text-align:center;" rowspan="3"|[[Medic]] |
||
− | **Level 1 - Explosives do not knock you down and teammates only receive 1/2 damage from your explosives. |
||
+ | |- |
||
− | **Level 2 - |
||
− | + | |Level 2 - Recovery speed is increased |
|
+ | |- |
||
− | *'''For My Buddy''' - See the location of the opponent that killed your buddy until they die<ref>http://ca.kotaku.com/5792872/hands-on-with-uncharted-3s-three-team-deathmatch-and-free-for-all-killfests</ref>. |
||
+ | |Level 3 - Recovery speed is increased significantly |
||
− | *'''Stealth Buddy''' - Fill your Medal Kickback when your buddy gets a stealth kill |
||
+ | |- |
||
− | *'''Explosive Buddy''' - Get a grenade for each of your buddy's explosive kills. |
||
+ | |style="text-align:center;" rowspan="3"|'''Explosive Expert''' |
||
+ | |Level 1 - Start every match with an additional grenade slot |
||
+ | |style="text-align:center;" rowspan="3"|Mad Bomber |
||
+ | |- |
||
+ | |Level 2 - The effects of Level 1, and spawn with an additional grenade when killed by one |
||
+ | |- |
||
+ | |Level 3 - The effects of Level 2, and another additional grenade slot |
||
+ | |} |
||
− | == |
+ | ====Slot 2==== |
+ | {|class="wikitable" |
||
− | === Booster Slot 1 === |
||
+ | !Booster |
||
− | |||
+ | !Effects |
||
− | *'''Endurance''' |
||
+ | !Upgrade |
||
− | **Level 1 - Decrease sprint recovery time |
||
+ | |- |
||
− | **Level 2 - The effects of Level 1 with increased sprint duration |
||
+ | |style="text-align:center;" rowspan="3"|'''Monkey Man''' |
||
− | **Level 3 - Sprint recovery time is decreased further |
||
+ | |Level 1 - Move faster while climbing |
||
− | *'''Beast Mode''' |
||
+ | |style="text-align:center;" rowspan="3"|[[Tricky Boy]] |
||
− | **Level 1 - Move faster with heavy objects |
||
+ | |- |
||
− | **Level 2 - The speed you move with heavy objects is increased |
||
− | + | |Level 2 - Climb speed is increased |
|
+ | |- |
||
− | *'''Scoped In''' |
||
+ | |Level 3 - Climb speed is increased significantly |
||
− | **Level 1 - Reduce pain wobble while scoped in by 20% |
||
+ | |- |
||
− | **Level 2 - |
||
+ | |style="text-align:center;" rowspan="3"|'''Kickback Endurance''' |
||
− | **Level 3 - |
||
+ | |Level 1 - Increase Medal Kickback duration by a short length of time |
||
− | *'''Fleet Foot''' |
||
+ | |style="text-align:center;" rowspan="3"|[[Hot Potato]] |
||
− | **Level 1 - Move faster while aiming |
||
+ | |- |
||
− | **Level 2 - |
||
+ | |Level 2 - The amount of time added is increased |
||
− | **Level 3 - |
||
+ | |- |
||
− | *'''Regeneration''' |
||
+ | |Level 3 - The amount of time added is increased significantly |
||
− | **Level 1 - Recover from wounds faster |
||
+ | |- |
||
− | **Level 2 - Recovery speed is increased |
||
+ | |style="text-align:center;" rowspan="3"|'''Back in the Saddle''' |
||
− | **Level 3 - Recovery speed is increased significantly |
||
+ | |Level 1 - Respawn time reduced by 2 seconds |
||
− | *'''Explosive Expert''' |
||
+ | |style="text-align:center;" rowspan="3"|[[If It Bleeds...]] |
||
− | **Level 1 - Start every match with an additional grenade slot |
||
+ | |- |
||
− | **Level 2 - |
||
+ | |Level 2 - Respawn time reduced by 4 seconds |
||
− | **Level 3 - |
||
+ | |- |
||
− | |||
+ | |Level 3 - Respawn time reduced by 6 seconds |
||
− | === Booster Slot 2 === |
||
+ | |- |
||
− | *'''Monkey Man''' |
||
+ | |style="text-align:center;" rowspan="3"|'''Overstock''' |
||
− | **Level 1 - Move faster while climbing |
||
− | + | |Level 1 - Medal Kickback limit increased by 3 |
|
+ | |style="text-align:center;" rowspan="3"|[[Covert Ops]] |
||
− | **Level 3 - Climb speed is increased significantly |
||
+ | |- |
||
− | *'''Kickback Endurance''' |
||
− | + | |Level 2 - Medal Kickback limit increased by 4 |
|
+ | |- |
||
− | **Level 2 - The amount of time added is increased |
||
+ | |Level 3 - Medal Kickback limit increased by 6 |
||
− | **Level 3 - The amount of time added is increased significantly |
||
+ | |- |
||
− | *'''Back in the Saddle''' |
||
+ | |style="text-align:center;" rowspan="3"|'''Bargain''' |
||
− | **Level 1 - Respawn time reduced by 2 seconds |
||
+ | |Level 1 - Decrease [[Medal kickbacks|Medal Kickback]] cost by 1 |
||
− | **Level 2 - Respawn time reduced by 4 seconds |
||
+ | |style="text-align:center;" rowspan="3"|In The Soft Spot |
||
− | **Level 3 - Respawn time reduced by 6 seconds |
||
+ | |- |
||
− | *'''Overstock''' |
||
− | + | |Level 2 - The effects of Level 1 and your Medal Kickback will glow gold |
|
+ | |- |
||
− | **Level 2 - Medal Kickback limit increased by 4 |
||
− | + | |Level 3 - Decrease Medal Kickback cost by 2 |
|
+ | |- |
||
− | *'''Bargain''' |
||
+ | |style="text-align:center;" rowspan="3"|'''Team Safe''' |
||
− | **Level 1 - Decrease [[Medal kickbacks|Medal Kickback]] cost by 1 |
||
− | + | |Level 1 - Explosives do not knock you down and teammates only receive half damage from your explosives |
|
+ | |style="text-align:center;" rowspan="3"|[[Let 'Em Go]] |
||
− | **Level 3 - The decrease in Medal Kickback costs is changed to 2 |
||
+ | |- |
||
− | *'''Team Safe''' |
||
− | + | |Level 2 - The effects of Level 1, and teammates do not receive damage from your explosives |
|
+ | |- |
||
− | **Level 2 - |
||
+ | |Level 3 - The effects of Level 2, and teammates do not get knocked down from your explosives |
||
− | **Level 3 - |
||
+ | |- |
||
− | *'''Ammo Award''' |
||
+ | |style="text-align:center;" rowspan="3"|'''Ammo Award''' |
||
− | **Level 1 - Receive additional ammo for evey Long Gun Fever or Wild West medal you get |
||
− | + | |Level 1 - Receive ammo for every Long Gun Fever or Wild West medal you get |
|
+ | |style="text-align:center;" rowspan="3"|[[Head Cracker]] |
||
− | **Level 3 - The ammo you receive is increased significantly |
||
+ | |- |
||
− | |||
+ | |Level 2 - The ammo you receive is increased |
||
− | == References == |
||
+ | |- |
||
− | {{Reflist}} |
||
+ | |Level 3 - The ammo you receive is increased significantly |
||
+ | |} |
||
[[Category:Uncharted 3]] |
[[Category:Uncharted 3]] |
||
[[Category:Uncharted 3 multiplayer]] |
[[Category:Uncharted 3 multiplayer]] |
Revision as of 02:55, 21 February 2016
Boosters are a means of gaining an advantage in the multiplayer mode of Uncharted 3: Drake's Deception.
Overview
The booster system has had a few additions from its Uncharted 2: Among Thieves counterpart. This time around, boosters are able to be leveled up and with each level its effect will be enhanced. The way to level up boosters are by getting medals related to its effect, every booster can only be leveled up three times, with their levels being called Bronze (default), Silver and Gold. Each level increases the amount of medals to be gotten, or in some cases it can change the medal needed.
List of boosters
Competitive
Slot 1
Booster | Effects | Upgrade | Rank |
---|---|---|---|
Come Here |
Level 1 - See the enemy that killed you if they're within a short distance until they die | Retaliation | 1 |
Level 2 - The distance you can see your opponent is increased | |||
Level 3 - The distance you can see your opponent is increased significantly | |||
Endurance |
Level 1 - Decrease sprint recovery time | Sunday Stroll/Marathon Runner | 1 |
Level 2 - The effects of Level 1 with increased sprint duration | |||
Level 3 - Sprint recovery time is decreased further | |||
Beast Mode |
Level 1 - Move faster with heavy objects | Captured | 6 |
Level 2 - The speed you move with heavy objects is increased | |||
Level 3 - The speed you move with heavy objects is increased significantly | |||
Let Me See |
Level 1 - After two or more deaths with no kills you see all opponents for a short time | Avenger | 6 |
Level 2 - The duration for which you see opponents is increased | |||
Level 3 - The duration for which you see opponents is increased significantly | |||
Scoped In |
Level 1 - Reduced pain wobble while scoped in | The Long Ranger | 10 |
Level 2 - Pain wobble is reduced further | |||
Level 3 - No pain wobble while scoped in | |||
Cloaked |
Level 1 - Opponents will not see your player arrow and you are difficult to hear | Assassin | 10 |
Level 2 - You become even more difficult to hear. | |||
Level 3 - You make no sound while moving and also become immune to Disruption | |||
Regeneration |
Level 1 - Recover from wounds faster | Lucky... | 15
slot 2 |
Level 2 - Recovery speed is increased | |||
Level 3 - Recovery speed is increased significantly | |||
Fleet Foot |
Level 1 - Move faster while aiming | Commando | 15 |
Level 2 - The speed you move while aiming is increased | |||
Level 3 - The speed you move while aiming is increased significantly | |||
Explosive Shell Expert |
Level 1 - Any M32-Hammer you use comes with one extra round. | Fire In The Hole | 25 |
Level 2 - Any RPG-7 & M32-Hammer you use comes with one extra round. | |||
Level 3 - The amount of additional M32-Hammer ammo increased to 2. | |||
Explosive Expert |
Level 1 - Start every match with an additional grenade slot | Frag 'Em | 35 |
Level 2 - The effects of Level 1 and spawn with an additional grenade when killed with one | |||
Level 3 - Start every match with two extra grenade slots and spawn with an additional grenade when killed by one. | |||
Weapon Expert |
Level 1 - Add one additional MOD slot to all pistols. | Gunslinger/Triple Threat | 45 |
Level 2 - Effects of Level 1 and switching between sidearm and long gun is Faster | |||
Level 3 - Effects of Levels 1 and 2 as well as one additional MOD slot to long guns. | |||
Sugar Buddy | Receive a quarter of the cash your buddy earns | N/A | 20 |
Booty Buddy | Get rewards from chests when your buddy does | N/A | 30 |
Thanks Buddy | Get a medal for every 3 your buddy earns | N/A | 40 |
Out of Breath | Sprint recovery time and duration is slower. 100% more cash per kill | N/A | Legacy 1 |
Flat Footed | Move significantly slower while aiming. 150% more cash per kill | N/A | Legacy 1 |
Slow Healing | Health regeneration is significantly slowed. 100% more cash per kill | N/A | Legacy 2 |
Fewer Grenades | Ability to carry grenades is reduced. 200% more cash per kill | N/A | Legacy 2 |
Slot 2
Booster | Effects | Upgrade | Rank |
---|---|---|---|
Power Hunter | Level 1 - See the location of Power Weapons within a short distance | Power Killer | 1 |
Level 2 - The distance you see Power Weapons is increased | |||
Level 3 - The distance you see Power Weapons is increased significantly | |||
Daredevil | Level 1 - Taunt over an opponent's body to receive ammo | In Your Face | 1 |
Level 2 - The effects of Level 1 and receive a grenade | |||
Level 3 - The effects of Level 2 and receive even more ammo | |||
Kickback Endurance | Level 1 - Increase Medal Kickback duration by a short length of time | Three Kickback King | 6 |
Level 2 - The amount of time added is increased | |||
Level 3 - The amount of time added is increased significantly | |||
Monkey Man | Level 1 - Move faster while climbing | Pull Down | 6 |
Level 2 - Climb speed is increased | |||
Level 3 - Climb speed is increased significantly | |||
Treasure Hunter | Level 1 - You have a better chance to receive treasures from chests | Acquisitions | 10 |
Level 2 - The chance you receive a treasure from kills is increased | |||
Level 3 - The chance to receive a treasure from anywhere is increased significantly | |||
Deposit | Level 1 - You receive more money from medals | Expansionist | 10 |
Level 2 - The money received is increased | |||
Level 3 - The money received is increased significantly | |||
Back in the Saddle | Level 1 - Respawn time reduced by 2 seconds | Three Medal Pickup | 15 |
Level 2 - Respawn time reduced by 3 seconds | |||
Level 3 - Respawn time reduced by 4 seconds | |||
Ammo Award | Level 1 - Receive ammo for every Commando or Gunslinger medal you earn. | Streak | 15 |
Level 2 - The ammo you receive is increased | |||
Level 3 - The ammo you receive is increased significantly | |||
Revenge | Level 1 - Drop live grenade upon death if you are carrying one when you die | Afterlife | 25 |
Level 2 - Always drop a grenade upon death | |||
Level 3 - The effects of Level 2, or drop an active Medal Kickback grenade if one is available | |||
Bargain | Level 1 - Decrease Medal Kickback cost by 1 | Three Kickback King | 35 |
Level 2 - Your Medal Kickback will glow gold | |||
Level 3 - Decrease Medal Kickback cost by 2 | |||
Team Safe | Level 1 - Explosives do not knock you down and teammates only receive 1/2 damage from your explosives. | High Five | 45 |
Level 2 - Effects of Level 1, but teammates receive no damage from your explosives | |||
Level 3 - Effects of Levels 1 and 2, and teammates will not be knocked down by your explosives. | |||
For My Buddy | See the location of the opponent that killed your buddy until they die | N/A | 20 |
Stealth Buddy | Fill your Medal Kickback when your buddy gets a stealth kill | N/A | 30 |
Explosive Buddy | Get a grenade for each of your buddy's explosive kills | N/A | 40 |
Extra Kickback Cost | Medal kickbacks cost 4 more medals to use. 150% more cash per kill. | N/A | Legacy 1 |
Small Pockets | You spawn with significantly less ammo. 100% more cash per kill. | N/A | Legacy 1 |
Invalid | You have half health. 250% more cash per kill. | N/A | Legacy 2 |
No Power Weapons | You can't pick up power weapons. 200% more cash per kill. | N/A | Legacy 2 |
Slot 3
A third booster is granted in competitive if one uses a character skin coupled with both that character's special long gun and pistol:
- Drake - Drake's Skin + Drake's AK + Drake's Para 9 = Explosive Buddy
- Sully - Sully's Skin + Sully's Dragon + Sully's Arm Micro = For My Buddy
- Elena - Elena's Skin + Elena's G-MAL + Elena's Raffica = Thanks Buddy
- Chloe - Chloe's Skin + Chloe's M9 + Chloe's Tau = For My Buddy
- Marlowe - Marlowe's Skin + Marlowe's M9 + Marlowe's Para 9 = Sugar Buddy
- Talbot - Talbot's Skin + Talbot's FAL-SS + Talbot's Arm Micro = Stealth Buddy
- Rameses - Rameses' Skin + Rameses' KAL-7 + Rameses' Raffica = Booty Buddy
Co-op
Slot 1
Booster | Effects | Upgrade |
---|---|---|
Endurance | Level 1 - Decrease sprint recovery time | Punch Out |
Level 2 - The effects of Level 1 with increased sprint duration | ||
Level 3 - Sprint recovery time is decreased further | ||
Beast Mode | Level 1 - Move faster with heavy objects | Wild West |
Level 2 - The speed you move with heavy objects is increased | ||
Level 3 - The speed you move with heavy objects is increased significantly | ||
Scoped In | Level 1 - Reduce pain wobble while scoped in by 20% | Dead Eye |
Level 2 - Reduce pain wobble while scoped in by 50% | ||
Level 3 - No Pain wobble while scoped in | ||
Fleet Foot | Level 1 - Move faster while aiming | Long Gun Fever |
Level 2 - Move even Faster while aiming | ||
Level 3 - Speed while aiming is significantly increased. | ||
Regeneration | Level 1 - Recover from wounds faster | Medic |
Level 2 - Recovery speed is increased | ||
Level 3 - Recovery speed is increased significantly | ||
Explosive Expert | Level 1 - Start every match with an additional grenade slot | Mad Bomber |
Level 2 - The effects of Level 1, and spawn with an additional grenade when killed by one | ||
Level 3 - The effects of Level 2, and another additional grenade slot |
Slot 2
Booster | Effects | Upgrade |
---|---|---|
Monkey Man | Level 1 - Move faster while climbing | Tricky Boy |
Level 2 - Climb speed is increased | ||
Level 3 - Climb speed is increased significantly | ||
Kickback Endurance | Level 1 - Increase Medal Kickback duration by a short length of time | Hot Potato |
Level 2 - The amount of time added is increased | ||
Level 3 - The amount of time added is increased significantly | ||
Back in the Saddle | Level 1 - Respawn time reduced by 2 seconds | If It Bleeds... |
Level 2 - Respawn time reduced by 4 seconds | ||
Level 3 - Respawn time reduced by 6 seconds | ||
Overstock | Level 1 - Medal Kickback limit increased by 3 | Covert Ops |
Level 2 - Medal Kickback limit increased by 4 | ||
Level 3 - Medal Kickback limit increased by 6 | ||
Bargain | Level 1 - Decrease Medal Kickback cost by 1 | In The Soft Spot |
Level 2 - The effects of Level 1 and your Medal Kickback will glow gold | ||
Level 3 - Decrease Medal Kickback cost by 2 | ||
Team Safe | Level 1 - Explosives do not knock you down and teammates only receive half damage from your explosives | Let 'Em Go |
Level 2 - The effects of Level 1, and teammates do not receive damage from your explosives | ||
Level 3 - The effects of Level 2, and teammates do not get knocked down from your explosives | ||
Ammo Award | Level 1 - Receive ammo for every Long Gun Fever or Wild West medal you get | Head Cracker |
Level 2 - The ammo you receive is increased | ||
Level 3 - The ammo you receive is increased significantly |