Uncharted: Drake's Fortune Walkthrough
On the Trail of the Treasure




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Chapter 16 - The Treasure Vault

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Chapter 14 - Going Underground

On the Trail of the Treasure is the fifteenth chapter of Uncharted: Drake's Fortune.


Nathan Drake makes his way back through the monastery, fighting more of Atoq Navarro's mercenaries along the way. As he advances, he is contacted on his walkie-talkie by Victor Sullivan, who along with Elena Fisher has been reading through the books in the library where Nathan left them. He tells Nate that he has found that there is a secret "gallery" in the church that will show the location of the treasure vault. Nate finds the gallery: a small room at the top of the chapel. Inside, he opens a window with the bearing the symbol used by the Spanish to mark their treasure vaults (two crossed keys passing through a heart). From the window, he is given a clear view of the graveyard behind the church, and a mausoleum marked with the same symbol; the same mausoleum that Sully had previously sent Gabriel Roman and Atoq Navarro to on a "red herring."

After informing Sully of the situation, Nate climbs down the outer wall of the church, as Sully creates a distraction that gets Roman and Navarro out of the mausoleum. After crossing the graveyard, Nate meets up with Elena and Sully in the mausoleum, where he once again turns to Francis Drake's diary to solve a puzzle. This opens up a secret passageway. Nate and Elena enter, but a trap is sprung as Sully follows them. Nate pushes him back into the mausoleum as the door slams shut. Sully informs Nate over his walkie-talkie that he is fine, despite being "knocked on his ass." Trapped, Nathan and Elena have no choice but to press on.


Go up the stairs and take a left. Go all the way to the corner and climb up. There's a slightly lengthy jumping and climbing sequences, but it's fairly straight forward one. Once you reach the monastery get ready for a short firefight and drop in.

check point

Quickly duck into cover at the arch on your left. There are 5 mercenaries, the two closest have 92FS-9mm's and the others have M4's. They're actually on a couple of separate platforms, so only the first two will be on the same as yours. Take them all out. You'll know you're done when Sully calls you.

check point

Jump forward across the platforms until you reach the room at the end with wooden platforms. Carefully jump along them and then walk down the stairs. Continue moving along, up the stairs, to the left, then to the right.

check point

Jump diagonally to the outcrop. Jump along and climb up the vine into the monastery again, where there is another, shorter firefight. Immediately take cover when you drop in.

check point

There are only two guys, so take your time. One does have a SAS-12, the other a M4. There's not a lot of room, especially on Crushing, so take them out before they charge your position.

check point

A difficult platforming sequence is ahead. Go to where the mercenaries came from, and jump to the next wooden platform. Then jump to the outcrop on the wall, and then quickly jump over the next three to the one on the next pillar. Jump back to the wooden platform. Turn and jump the chandelier, then jump to the next wooden platform, and then the next. Jump to the out crop on the pillar, shimmy around, and then jump to the next wooden platform.

Jump to the next, but instead of heading to the chandelier, turn to your left and jump to the outcroup on the pillar embedded in the wall. Shimmy and jump until you reach a wooden platform, then carefully follow it and very carefully jump to the little bit of the next platform sticking out (it's easy to over shoot). Walk over to the key on the wall and jump on it to pull it down. Retrace your steps back to the wooden platform right before you jumped to this area, then jump to the chandelier you haven't crossed yet.

Cross it, turn a little to the right of the weird hanging thing of bones and jump to the next platform. Jump again, and carefully follow it around and jump to the next. Follow it and jump up to the second key.

check point

Drop down, and then jump up to the outhand on the pillar just to your left, embedded in the wall. Shimmy around it to the chain. Jump to the chain, swing and jump to little out crop, then jump backwards to the new, stain glass platform. Go inside, and to the window with the heart and crossed key a little to your left. Watch the cutscene.

check point

After the cutscene, drop down, and shimmy around. When you reach the vine leading down, Roman and Navarro leave their base, and you can slide down. Prepare for a slightly longer and maybe harder firefight.

check point

There are several things to know here, first of which is that there is a Dragon Sniper on the boxes in front of you. You will use it to take out at least on sniper all the way over on the opposite fence and all the way on the right and a mercenary with a M79 just across from your position behind another fence and one with a Desert-5 over to the left at the top of the stairs.. The other enemies are three mercenaries with 92FS-9mm's and one with a SAS-12. He won't appear until the fight starts. Also, most likely at least one of the mercenaries will try to walk up the stairs all the way at the end to your position, so be mindful of that.

First, pick up Dragon Sniper and take over behind the pillar to the right of the first big hole in the fence. Take aim with your pistol and try to headshot one of the guys closest to you or at least kill him before they begin shooting back. Next, focus on the other one you didn't kill, who should be relatively out of cover. Do it quick, because the others will still be shooting and that one has a good angle on you.

By this point, the mercenary with the M79 should be out and shooting, so try to take him down. Things get less organized now, so just take aim and the most pressing danger. There should still be one sniper and someone all the way over on the left stairs with a Desert-5. Once everyone, besides you, is dead, make your way down and pick up any ammo you need and head towards those stairs where the mercenary with the Desert-5 was.

Slowly make your way up, and duck into cover quickly, as they will notice you. You can also quickly pick up the Desert-5 if you wish. On Crushing, it's best to run back to the bottom of the stairs and take cover behind the pillar on the right side, and let them come to you. There are four mercenaries, two with a SAS-12, two with a M4. Take them all down.

check point

Head up to the little build and head inside.

check point

You only have to turn the scallop, the snake, and the arrows. Turn the scallop so that the wider end is facing down, the snake so that its head is pointing left, and the arrows so the points are... uh... "pointing" up. Just a cutscene and you're done.

Treasure Guide

48. Gold Inca Figurine

At the very beginning of the chapter, instead of heading up the stairs, go to the right of them, and it should be in the grass.

49. Golden Bird Vessel

Once the first batch of enemies is done, and Sully contacts you, head forward, but turn left before the room with the wooden platforms. It should be on the floor at the edge.

50. Golden Spanish Goblet

After reentering the monastery and defeating the two mercenaries, go to where they came from, a room on the right and it should be in there.

51. Jeweled Golden Cross

After opening the secret gallery and jumping in, head to right and it should be in the corner.

52. Silver Skull

After taking out the enemies after exiting the secret chapel, it is between a small house and the wall, opposite of the hole. The wall is the one the sniper and the one with the M79 were.

53. Golden Inca Mask

Before entering the building after taking out all the mercenaries, head right and it is hidden behind some grave stones.

Trophy Opportunities

Expert Fortune Hunter - If you've gotten all the treasures so far, you should get this Trophy this chapter.

50 Kills: 92FS-9mm - As it's your pistol of choice for this chapter, it may pop up. As with all the other weapons used, it may or may not pop up as you go along. The chapter isn't all that long, but there is a good bit of shooting, so it may be worth it to replay for those weapons.

50 Kills: M4

50 Kills: SAS-12

30 Kills: Dragon Sniper - Only shows up once.

20 Kills: Desert-5 - Only shows up once.


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