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Template:Q Template:U3walk Caravan is the twentieth chapter in Uncharted 3: Drake's Deception. It contains three treasures, although the game's chapter select menu lists it as having none. This is because all of the treasures lie at the very end of the chapter and can be more easily picked up at the beginning of the following chapter.

Synopsis

The chapter follows Nathan Drake and Salim on horse back, chasing down Katherine Marlowe's convoy in the Rub' al Khali to rescue Victor Sullivan.

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Walkthrough

I. Once Nate and Salim catch up with the convoy, you must neutralise opponents on each truck before advancing to the next vehicles in line. This gameplay sequence requires purposeful action rather than careful strategy, though the below-mentioned tips will help you to triumph:

  • Neutralising opponents riding motorcycles whenever they appear is an absolute priority. Avoid being too profligate with your ammunition while shooting them: a shortage of bullets can be dangerous in this set-piece battle.
  • Unless absolutely necessary, try not to waste ammunition on opponents firing from the trucks. Instead, ride behind or alongside them, then press X and the appropriate direction on the left analog stick to leap from the horse onto the nearby vehicle. Pull-down kills from a hanging position can be very effective here. Be sure to collect ammunition when you find it.
  • Most vehicles in the convoy drive in groups of 2. Should the intervening gap be small enough, Nate can traverse from truck to truck.
  • Once all hostiles have been eliminated, including any pursuing motorcycles, search for Nate's horse and leap back into the saddle. You can then push the left analog stick forward to reach the next vehicles.
  • While riding, try to use trucks as cover should Nate encounter heavy fire.
  • You can unlock the Truck Brawler Trophy by defeating ten opponents with melee attacks before the conclusion of this chapter.

II. Further along the convoy, you will encounter a truck with a soldier brandishing an RPG-7 stationed at the back. Neutralise him immediately, then jump on board. Use the rockets here to destroy the vehicles with mounted turrets on the road ahead. That done, retrieve your M9 and leap back to your horse. You must then destroy three motorcycles, so be prepared to fire on them when you return to the saddle. When Nate is separated from his horse, wait until his rescuer draws alongside his mount at a later point, then press X when the indicator appears to jump over to it.

III. Once you reach the lead vehicles, wait until Sully jumps to the crane trailer, then leap on board to rescue him. You must then confront the Brute. When the fistfight ends, press O to drop from the crane onto Nate's awaiting horse when the promp appears, then quickly steer away from the rock wall.

Major Battle: Desert Ruins

IV:

  • This is once of the most demanding confrontations in Drake's Deception. You need to approach the challenges lying ahead in a measured, thorough fashion. The low visibility makes it almost impossible to see distant foes, even with scopes. When attacked from afar, you must study the trajectory of each salvo of bullets, then estimate your opponent's position to return fire.
  • Walk through the gloom until you spy two Desert Agents strolling along the sand. Creep over to the truck on the right, then carefully take the lone opponent down with a stealth kill. This will give you a T-Bolt Sniper, and a head-start in the frantic opening to this battle. Take up position at the rear of the truck, then look for a shotgunner standing behind a metal crate off to the left. Dispatch him with a single headshot to begin the battle.
  • Your main target here is a PAK-80 brandishing juggernaut, so watch carefully for his arrival. Aim to drop him with the sniper rifle as he approaches your position, then turn your attention to a hostile in body armour armed with a rifle. That done, pick up the light machine gun dropped by the Brute.

V:

  • Push forward to the vehicles, close to the stone arches, then grab the Tau Sniper from the truck on the right and a G-MAL. Use this to carefully pick off any visible opponents just beyond the arches, then switch back to the PAK-80. Move to the far right of the arches, then pass through and climb the ruined building directly ahead. Kill the enemy who climbs up here, then drop back down and, as before, retrieve the light machine gun.
  • Your immediate priority is to quickly kill a sniper and a grenadier to the left of the building. After this, watch and wait for 2 shotgunners (one armoured) who will sprint to Nate's position. Upon dropping them, you can work on dispatching the remaining opposition who can easily be hit from your current position, particularly on the right-hand side of the ruin.
  • When prepared, clamber back onto the ruin and take cover. Grab the RPG-7, then shoot one of the 2 vehicles with mounted turrets. Get Tau Sniper ammo and, disregarding the snipers for now (they're too distant to shoot with ease), drop back down to acquire the PAK-80.

VI:

  • You now need to carefully get to another building on the left-hand side of the area to find a second RPG-7, using cover positions to avoid incoming fire. When you reach it, clamber up, grab the launcher, and blast the second turret vehicle. In the event that you should miss, you can return to the opposite RPG location to collect another. Alternatively, destroy the last vehicle with 2 M32-Hammer blasts or 3 grenades.
  • The remaining part of this battle is, if you are cautious and methodical, a simple mopping-up exercise as you clear the surviving enemy personnel.

VII. With all the enemies down, attempt to collect the M-32 Hammer dropped by an earlier opponent (or, failing that, the T-Bolt Sniper on the truck between the 2 positions where you used the RPG-7's) and a Tau Sniper before continuing. Squeeze through the gap in the imposing doors, then pick up Treasure #91. Run up the steps and approach the ladder to your right; after grabbing Treasure #92 via a detour, climb to the top. Collect Treasure #93, then return and hold triangle to move the lever. After Nate establishes that the door is stuck, Sully will step in to operate the device. Jump onto the moving buckets and, after rising to a sufficient elevation, jump over to the platform to the right.

III. Jump to the next platform down, then use the protruding bricks on the wall to the left to reach the beam. Walk to the end of it, then leap over to the chandelier; from here, use the next chandelier to reach another mechanism. Operate this with triangle to open the giant doors. The drop to ground level is far too great for Nate to survive, so jump back over to the closest chandelier to reach the other just beyond it. Move close to the open door, then spring backwards to reach the "ladder"; you can now safely descend and enter the miraculous City of Brass.

Trivia

  • The first part of this chapter before the sandstorm is similar to Chapter 21 - Convoy from Uncharted 2: Among Thieves.
  • This chapter shares the same environmental factor as the Desert Village map from multiplayer.
  • This level can often have a bug when played from the 'chapter select' screen. As the player goes to attack the first truck, two of the leading vehicles collide and explode, causing a huge pile-up of exploding trucks. The player can jump back on the horse, but will only be able to keep riding with no end to the level.

Video

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