King of the Hill is a competitive multiplayer gametype in Uncharted 2: Among Thieves Uncharted 3: Drake's Deception and Uncharted 4: A Thief's End. The main goal of King of the Hill is reach the capture score before the opposing team.


In order to reach the capture score players must capture a zone within the map, called a hill.

Uncharted 2: Among Thieves (2009)

The hill is represented as a glowing circle with a flame in the middle. The colour of the circle changes depending on its status. Yellow shows neutral, green shows that the zone has been captured, while red shows that the opposing team has captured the zone. When players are in the hill, the zone will become under their control if they can hold out long enough. The longer they can hold the hill the more the score goes up, and the more team players in the hill at a time the quicker the capture is completed. It members of both teams are in the hill at any one time, the zone is neutral. The hill resets about every 30 seconds.


Uncharted 3: Drake's Deception (2011)

King of the Hill only appears in whilst playing Team Objective. It has a 50% chance of coming first, but can appear later on. The objective is basically the same, except now the hills are square and much larger. Neutral is now a white colour. The more players of the same team are in the hill, the quicker the points go up. Whichever team reaches 150 points first wins.


Uncharted 4: A Thief's End (2016)

See King of the Hill (Uncharted 4)

Uncharted 2: Among Thieves multiplayer gamemodes

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