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Shoreline was a South African private military company that appeared in Uncharted 4: A Thief's End and Uncharted: The Lost Legacy. It was previously led by Nadine Ross, who had inherited leadership from her father, the founder.

History[]

Prior to A Thief's End[]

A mercenary organization/"army for hire", Shoreline took on various security and military contracts around the world and were willing to take money from anyone. Victor Sullivan had fought them in the past, though Nadine apparently did not hold a grudge when they met again in the auction house. With Nadine as leader, Shoreline did not participate in arms deals.

A Thief's End[]

Rafe Adler hired Shoreline to help him find Libertalia and Henry Avery's missing treasure. Nathan Drake, along with his brother Sam, were also looking for the treasure. They encountered Shoreline contractors multiple times during their search, from Scotland to Madagascar. Eventually, Nate, Sam, and Rafe learned of Libertalia's location: on an island off the coast of Madagascar. Rafe traveled there with Nadine and the rest of Shoreline shortly after Nate and Sam.

Both parties eventually discovered the remains of Avery's ship, but due to a number of traps and the fact that most of her men had already been killed by Nate and Sam or had already deserted, Nadine refused to help Rafe loot the ship, instead wanting to leave the island. She was ultimately forced to help when Rafe revealed he had already bought the contractors ahead of time, being Nadine's partner, Rafe had throughout the adventure had a large number of corrupt Shoreline soldiers as his eyes throughout the organization, including Nadine's two trusted lieutenants, known as Orca and Knot, causing them to betray her. They boarded the ship and set off more traps, resulting in more Shoreline casualties (including Knot). Nadine chose to abandon Rafe and flees the island alone. Shoreline was then taken over by Nadine's lieutenant Orca.

The Lost Legacy[]

Under Orca's management, the company was hired by Asav and had resorted to selling weapons to Asav's insurgents to stay afloat, a move that Nadine looked down on. After his helicopter was brought down, Orca climbed out and was bewildered to see Nadine and Sam working together. He reluctantly gave the Tusk of Ganesh to Nadine, using it as a distraction to attempt to shoot her. Sam tackled her to the ground, and she managed to kill him instead. Chloe then found out that Orca had sold a bomb to Asav, who planned to detonate it in a densely populated area and start a civil war.

Chloe, Nadine and Sam ended up killing most, if not all, of the remaining soldiers towards the end of The Lost Legacy.

Unit types[]

Scouts[]

Scouts are first found in Chapter 8. They are the very first Shoreline contractors Nate and Sam will encounter, noticing Nate and Sam while scouting the area for archaeological interests. They tend to wear plain clothing (usually beige jackets or shirts and brown pants), which makes them easy to spot among other soldiers.

They wear no armor whatsoever, and are the easiest enemy to take down. Scouts only carry sidearms—they are only seen using the Para .45, Raffica and Fossa R-81, though if played in higher difficulties, scouts will use the Barok .44. In higher difficulties, some scouts are armed with AK-47s and FALs, one scout was also seen armed with a Mettler M-30. They also have access to grenades if the game is played on higher difficulties. Scouts have a durability of two hits in melee combat.

Enforcers[]

Enforcers are first encountered in the "Ruins" encounter in Chapter 8, where they are seen organizing a scouting party looking for three lost contractors who Nate and Sam have already killed. Enforcers are the most abundant contractors, consisting of about half the Shoreline army. They make themselves easily identifiable thanks to their colorful clothing choice, usually consisting of white/grey jackets covered with darker bulletproof vests, and a red bandanna, boonie hat, or cap, signalizing a higher army rank. Some enforcers dispatched in Scotland also wear black beanies for the cold, which makes them easy to overlook at first glance. It should also be noted that during development (mainly) Enforcers were going to wear a diffrent, more tactical outfit from the rest of the game during the Chapter 11 section in the Kings Bay Market shootout, sporting a sleeved up shirt (sometimes with a tatoo) and a plate carrier tactical vest instead of a bulletproof one like the normal variant of the enemy. some of these unused Enforcers could've been seen with khaki pants, instead of the grey or black ones used more commonly by this type of enemy throughout the game. This type of enemy could be seen very well during the E3 2015 Press Conference "Sam Pursuit" Gameplay trailer[1]. Suprisingly enough, near the very end of Chapter 10, the dead soldier that Sam procures the map of all of Henry Avery's towers in Madagascar, is the very same unused Kings Bay Enforcer variant seen in the E3 2015 trailer.

These soldiers are equipped with light armor, consisting of a bulletproof vest, and occasional knee-pads. They usually carry a rifle, and/or a sidearm. Almost every enforcer is armed with both weapon types, although in rare cases, they are seen using only a sidearm. It is still fairly easy to take down one, or multiple enforcers. a few bullets from any weapon will kill them easily, and although they are a bit more skilled in hand-to-hand combat, and may grab Nate or Chloe from behind, given the chance, Nate or Chloe can still easily dispatch multiple enforcers by hand.

The rifles they tend to use the most are the AK-47, HS39, FAL, and on rare occasions the Copperhead SR7. Many are seen using the Mettler M-30. The handguns used are the Para .45, Raffica, Barok .44, and Fossa R-81. There was once instance of a Shoreline enforcer who acted as a shotgunner, he was armed with a Spezzotti 12 Gauge. The Shoreline enforcer who was armed with a shotgun was seen in the market, when Nate and Sully were fleeing from the Shoreline APC. They do possess grenades and are willing to use them whenever Nate is either hiding in an unreachable location, hanging to use cover, pinned down by gunfire from other enemies, or has not moved from his location in a while.

Uncharted: The Lost Legacy[]

Two enforcers were seen in the "Cave" encounter in Chapter 8: Partners, where they were talking about the payment from the arms deal made by Shoreline and Asav's insurgents, then the said contractors were killed by Nadine. They were seen again in the "Railyard" encounter, working together with the insurgents to guard the aforementioned abandoned railyard. The player has the option to kill Orca, along with the other contractors and the insurgents, or kill Orca only. The enforcers look just the same in the Lost Legacy, except there's no enforcers that wear bandanas or boonie hats.

The long guns Shoreline enforcers use in The Lost Legacy are the Type 95, Mettler M-30 and P90, while the handguns they use are the Para .45, Raffica and RKL-155. Shoreline enforcers also kept their Mk-NDI hand grenades. One enforcer was seen in the "Cave" encounter posing as a shotgunner. The enforcer who posed as a shotgunner was seen armed with a S-12 Shotgun.

Shotgunners[]

The first shotgunner is encountered in the "bridge" area of Chapter 8. Shotgunners are not uncommon at the beginning of the game, although they become quite rare towards the end, being replaced by their armored counterparts. They can be identified mainly by their bright red ski masks, which they wear even in hot weather. Other than that, they sport a light flak vest with one or two bandoliers of additional shells on top. They also wear knee pads and a sidearm holster, although they are never seen using said sidearm. There are also shotgunners who have short-sleeved jackets. The shotgunners with short-sleeved jackets are seen in Madagascar and Libertalia.

They can become dangerous if they overwhelm or surprise Nate, but they are easily shot down with almost any weapon and are completely useless in hand-to-hand combat, usually getting killed in 3 to 4 hits. Despite this, they should still be considered a priority target before other contractors due to their firepower. In higher difficulties, if the Nate or Chloe is melee attacking a shotgunner, they will melee attack them once. They will also grab the player once.

They are only seen using the Spezzotti 12 Gauge or the Condor. Although they do possess grenades, they are never seen using them, as instead of flushing Nate out of cover, they prefer rushing towards him, which can sometimes be as effective, if not more so.​​​​​​

Uncharted: The Lost Legacy[]

One Shoreline shotgunner was seen in the "Railyard" encounter, guarding it along with other Shoreline contractors and their insurgent allies from Chloe, Nadine and Sam. The Shoreline shotgunner that appeared in Lost Legacy is the version that wears a long-sleeved jacket. The Shoreline shotgunner in The Lost Legacy were seen armed with a US-AN 12 automatic shotgun.

Snipers[]

The first sniper is encountered in the quarry area of Chapter 9, where he is stationed to take down Nate and Sam while they are escaping the Scottish monastery. On harder difficulties, two other snipers will come to support the assault from the ground level. On Crushing difficulty however, the very first sniper can be encountered back in Chapter 8, guarding the cliffs area and watching over his search group.

Snipers are a rare enemy to see; they are often stationed alone, although there are encounters in the game with up to 3 snipers at once. The standard sniper, however, is the least abundant contractor in the Shoreline army, for he is quickly replaced with his lightly armored counterparts. Standard snipers are only seen in Scotland. They wear white pants, body armor, and a white fedora, making them hard to see in snowy environments. Their faces are also covered with camouflage. Despite all this, they can be easily spotted, thanks to the laser attached to their sniper rifle. The unarmored snipers are the least deadly Shoreline snipers, but they will attack the player, in Crushing difficulty. They are as durable in melee combat as their lightly-armored counterparts.

Lightly-armored snipers can be first seen in Madagascar, where one has set up a camping spot on a roof, overlooking the Tower of Adam Baldridge. They act exactly like any other sniper, but can withstand more damage thanks to their ballistic vest and face mask, the latter of which allows them to survive a headshot from small arms fire. They are also much more durable than enforcers, soldiers, shotgunners, grenadiers and rocketeers, requiring 5 melee attacks to kill them, making them the 2nd most durable type of Shorline contractor in melee combat, the first being the Hunter. When they melee the player, they pin the player to a hard surface or kick Nate and use their sniper rifles as clubs. They'll also grab the player in Crushing difficulty.

Heavily-armored snipers are found only on crushing difficulty on Libertalia. They are first seen in the Shoreline soldiers who explore Libertalia in chapter 14. Their armor can take a significant amount of damage before falling apart, and their rifles are lethal. However, they generally do not fire at close range and attempt to melee. They can be melee attacked once their helmet is off, taking 2 to 4 melee attacks to kill them.

They also tend to stand out in a crowd of enemies because of the case for their rifle, which they always wear on their backs. These snipers do not pose much of a threat if the player keeps moving, they will take some damage from small-caliber firearms before going down, and will defend themselves in hand-to-hand combat. The player should first assert the situation before taking down a sniper, for they are often camping in hard-to-reach locations.

Although they do carry a sidearm holster, snipers always only use their sniper rifles, from which a single hit is often fatal on all difficulties. In certain cases, however, a shot can be survived, even on Crushing difficulty. The rifle they use at first is the Mazur LDR, which is replaced later in the game by the M14 Custom. Snipers do not have grenades; their strategy is to constantly keep the player pinned down in one spot, and run away if the player gets too close.

The Lost Legacy[]

Two Shoreline armored snipers are seen in the "Railyard" encounter, guarding it along the armored and unarmored Shoreline contactors and unarmored insurgents. They have the same skin colors and wear the same outfits as the Shoreline armored gunmen in The Lost Legacy and they are seen armed with Harbinger Sniper rifles.

Soldiers[]

The first soldiers are engaged by Nate, Sam, and Sully in the "Tower" encounter of Chapter 10, where they are helping guard the excavation outposts against any and all intruders. Soldiers are a pretty common enemy encountered throughout Nate's adventure. They act in the same way as enforcers, the only difference being the additional armor they wear on their body, and a helmet, which protects them against an initial headshot from almost any firearm. If their helmet is removed, a red bandana underneath will be uncovered, making them an easy-to-spot target.

Soldiers are equipped with proper armor, which helps them withstand decent amounts of damage before going down. They are about as skilled in hand-to-hand combat as any other enemy, making them easy to beat even in larger numbers. Just like enforcers, soldiers tend to carry a long gun and a sidearm and are seen using both. Their arsenal consists of mainly the AK-47, or FAL, later being replaced by the HS39 and the Copperhead SR7; they are also rarely seen using the Mettler M-30. There is also one instance of a soldier posing as a Sniper on the tower of Adam Baldridge in Madagascar. He is seen using the Mazur LDR. There are also Shoreline soldiers who are armed with handguns. the handguns that Shoreline soldiers are the Para .45, Barok .44, Raffica and Fossa R-81.

Soldiers can survive a headshot from many weapons, excluding all shotguns, sniper rifles, and launchers. Their helmet will be removed after one shot to the head, or by punching him enough. After that, they are as vulnerable as any other man would be. Despite this, if the player wields a Heavy Weapon (like the Barok .44), it is advised to aim for the body, as their body armor is less protective than their helmet. They also possess grenades and will not hesitate to use them if the situation demands it.

Rocketeers[]

RPG-wielding contractors are first encountered late on the island. However, on Hard difficulty, an RPG contractor appears on the tower outpost in Chapter 10, and on Crushing difficulty, 2 other soldiers will be replaced by rocketeers, raising their count to three in a single encounter.

RPG contractors are a very rare enemy to see, and for the most part only appear in the final encounter of the game. They always wear a light armored vest (with extra pouches for grenades and glow sticks) and a bag with additional rockets. They wear a piece of cloth or plastic over their faces, likely as face protection against the fumes from the rocket launcher. With protective goggles over said facewear, protective earmuffs, and a cap always worn backwards, they look weird and are generally hard to miss. They are as durable in melee combat as enforcers, soldiers, shotgunners and grenadiers, requiring 3 melee attacks to kill them. In higher difficulties, when Nate fights a rocketeer in melee combat, they will attack him once. They will also grab the player from behind.

Grenadiers[]

Grenadiers carry China Lake GLs, which they can fire slightly faster than RPGs. They don't do as much damage as rocketeers, but can still be quite deadly. they are as durable in melee combat as enforcers, soldiers, shotgunners and rocketeers. They will attack attack Nate once in higher difficulties . They will also attempt to grab the player.

Grenadiers can be identified by the many grenades that they wear (as well as a spare cylinder or two) and a pair of sunglasses. All grenadiers wear red bandanas, but some grenadiers wear helmets for head protection.

Armored soldiers[]

Armored soldiers wear heavy armor. They usually have the same loadout as a sniper (Mazur LDR, M14 Custom), grenadier (China Lake GL), or shotgunner (Spezzoti, Condor), but they can also use the ARX-160. (Though two were seen using the HS39 in the New Devon chapter) They cannot be stealth-killed until their helmet has been knocked off, but can still be pulled down from a ledge. An aerial takedown will kill an armored soldier, with or without his helmet on, if the player is in stealth. If the soldier is aware of the player's presence, it will only knock off his helmet.

All armored soldiers (excluding snipers) wear red ski masks and either wear helmets with grey-black helmet covers or a helmets with red helmet covers and a pair of goggles strapped to its top, while armored shotgunners and grenadiers use a ballistic lower face mask and grey-black helmets with a pair of goggles on their helmets instead. The goggles that the armored shotgunner and grenadier are different in appearance. Shotgunners, grenadiers and snipers in particular have the words "Master Blaster" written on the collar in place of the Shoreline logo. Armored Snipers wear a unique ballistic helmet and use the same sniper face masks as their lightly-armored counterparts. They also wear a different outfit, which consists of combat pants, combat boots, kneepads, body armor and and a backpack. The Shoreline armored snipers are the only Shoreline armored soldiers to not wear a red ski mask, instead they have camo paint on their faces. Shoreline armored snipers also don't wear red gaiters on their boots, instead they wear grey gaiters.

Uncharted: The Lost Legacy[]

Two armored shotgunners were seen in the "Cave" encounter in Chapter 8: Partners, guarding it along with the other unarmored Shoreline contractors and their insurgent allies. Two armored snipers and two armored gunmen were seen in the "Railyard" encounter, guarding it with the other unarmored Shoreline contractors and their insurgent allies. The player has the option kill Orca only or Orca, the other Shoreline contractors and the insurgents.

The armored snipers and gunmen are either of African, Colored or European descent, wear bright red helmets with googles or grey-black helmets with red headsets, magazine pouches on their shoulder pads and have spare assault rifle magazines on their webbing' magazine pouches, while armored shotgunners are exclusively of African descent, wear grey-black helmets with red headsets and bandoliers full of spare shotgun shells. Armored snipers are armed with the Harbinger Sniper Rifle, while armored gunmen and armored shotgunners are armed with the P90 submachine gun and US-AN 12 automatic shotgun respectively.

Survival[]

In Survival, armored soldiers always use the armored shotgunner model. They have a wide range of loadouts, carrying anything from standard assault rifles to Barok .44s and Harbinger Snipers. They don't use DShKs or Flintlocks, however.

Killing an armored soldier will result in a score bonus and a cash bonus, which is increased if the soldier in question has a Heavy Weapon.

Brutes[]

Brutes are the most powerful type of enemy in Uncharted 4 and The Lost Legacy. They are easily identified by their grey or green metal/ceramic armor and their height. They are significantly taller and more built than any other characters in the game, and bear a resemblance to the Heavy Weapons Troops from Lazarević's army (Among Thieves) and to the armoured Brute on Rameses' cruise ship (Drake's Deception). Brutes carry a DShK. They cannot be melee attacked whatsoever, and any attempts to melee them will result in the player being kicked away, even if the Brute's helmet has been removed.

You can remove a Brute's helmet with an aerial takedown. This can be performed by sneak attack in Chapter 13 (Crushing only), or Chapter 18 (if you manage to lose the enemies' line of sight) or in Chapter 4 on Crushing. Be aware, however, that unless the helmet has already been removed, two takedowns have to be initiated in order to kill a Brute at full health.

Survival[]

Brutes in Survival may also carry China Lakes or US-AN 12s. Killing one will give players a large cash bonus and plenty of score points.

If the helmet of the Brute is removed, you can actually punch it in survival ONLY.

Hunters[]

Hunters are a special type of enemy that appear only on Crushing difficulty in Uncharted 4, and on Hard difficulty or higher in Uncharted: The Lost Legacy. They can be identified by either sight or sound: their approach towards the player is marked by heavy breathing and grunting. Their outfit consists of a gas mask and slightly heavier armor than most common enemies. They do not use grenades, nor do they wear a helmet however often use a machine pistol such as the Fossa R-81 in A Thief's End, or the RK-155 in The Lost Legacy. They strongly resemble the multiplayer-only Choker enemies from Drake's Deception.

Although Hunters are equipped with a sidearm, it is only used at range. Their main method of attack is running up to the player and grabbing them, prompting a quick-time event to dislodge them. Failing to do so in under 4 seconds (or shorter on higher difficulties) will result in death. It is best to make Hunters a priority in combat, primarily because of their close-quarters tactics, but also because they take far more bullets to kill than other types.

Should the player be grabbed, they can either free themselves or receive help from their partner. Unless using a buddy takedown, melee attacking the Hunter while he is not stunned will only result in the player being grabbed again. Encounters with Hunters never happen when the player is alone.

Survival[]

There are also slower armored Hunters with the same armor as standard armored soldiers in Survival mode. Rarely, Brute Hunters will appear. The most notable difference between them and the other two types of Hunters is that they do not make heavy breathing noises (likely due to a lack of a gas mask). Brute Hunters also have a significantly slower running speed and higher health, but as with all other Hunters, they only use sidearms.

Multiplayer[]

The two top lieutenants of Shoreline appear in the beta, and in the release for Uncharted 4 multiplayer.

  • Knot (He is seen throughout Uncharted 4 always by Nadine's side, and later found dead at the end of the game.)
  • Orca (Appearing both in Uncharted 4 and The Lost Legacy, Orca was possibly the 2nd in command right after Nadine. He is first seen on the Island, being a personal guard to the captured Sam Drake, and in 2017 he's seen commanding the rest of Shoreline, converting the once-private military group into black market arms dealers. He is killed by Nadine Ross.)

Many Sidekick skins (for both heroes and villains) contain the Shoreline logo.

Equipment[]

Weapons[]

Vehicles[]

Gallery[]

Concept art[]

In-game[]

Trivia[]

  • During the railyard portion of Chapter 8: Partners, Shoreline and the insurgents were seen having two friendly conversations: the first conversation can be heard at the overhead platform, where an armored Shoreline sniper was talking to an insurgent rocketeer about trading CVC armor in exchange for locally made marijuana. The second conversation was heard at the rail platform, where an armored Shoreline gunman was talking with an medium insurgent about non-jamming rifles and cigarettes. Due to Shoreline being employed by Asav's insurgents once before, it seems that the friendly conversation made sense, due to the insurgents being their first employers. and whenever the contractors and insurgents had said conversations, they were never seen arguing with or insulting each other.
  • They are the first group of enemies in the Uncharted franchise to come from an African country (South Africa). They are also the first group of enemies to be a private military company.
  • Shoreline is the only antagonistic group in the Uncharted franchise to appear in more than one game.
  • Shoreline has the record for being the first antagonistic group to use armored grenadiers and armored snipers. The Shoreline armored grenadiers are not seen in The Lost Legacy.
  • Shoreline contractors use four types of helmets:
  • The first helmet has no cloth covers, a rail for mounting night-vision goggles and has grey headsets, while the second type has a bottle of insect repellent strapped to it by a black elastic strap or head-mounted goggles, cloth cover and has a red headset instead. Meanwhile, the third helmet has a gray cloth cover and has a bottle of insect repellent strapped to it by a red elastic band and the fourth type has a dark green colour. The first type of helmet is used by Shoreline soldiers and brutes, while the second type is used by armored soldiers. The third type, meanwhile is used by grenadiers. The fourth type of helmet is used by armored snipers.
  • The helmets Shoreline soldiers and brutes use is the PASGT helmet, a combat helmet designed in 1977 to replace the WW2-era M1 helmet, which is ironically, used by Asav's insurgents. The bulletproof armor that Shoreline armored soldiers use, meanwhile, is the Interceptor Body Armor (IBA), used by over 20 countries.
  • In both A Thief's End and in The Lost Legacy, the Shoreline Armored shotgunners are in those games are the armored shotgunners of African descent and they only wear a helmet.
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