The Lab is a competitive playlist in Uncharted 3: Drake's Deception multiplayer. It is run by Naughty Dog. Like in Uncharted 2: Among Thieves multiplayer, the Lab features experimental gametypes and Deathmatch variants.
Added in Patch 1.11, the Lab's in-game description is "A series of unique gametypes that focus on fun." Since Lab Map 2, the Lab is updated on a weekly basis.
Overview[]
List of The Lab gametypes[]
Gametype | Date | Description | Available Maps |
---|---|---|---|
5 Vs. 5 T-Bolt Sniper and Pistole Team Deathmatch | May 25[1] - June 14th | As of post patch 1.11. The First Lab for Uncharted 3: Drake's Deception is the T-Bolt Sniper and Pistole team Deathmatch.[2] | All |
5 Vs. 5 RPG - 7 Team Deathmatch | June 14 - July 2 | Kickbacks and Boosters have been removed for the RPG - 7 matches, along with the use of sidearms. | All |
3 Vs. 3 T-Bolt Sniper/Pistole Plunder | July 2[3] - July 24th | 3 Vs. 3 plunder with the Sniper/Pistole from the first lab. | All |
5 Vs. 5 Arm Micro/Riot Shield Team Deathmatch | July 24[4] - August 7th | Team Deathmatch with Riot Shield and Arm Micro. | All |
5 Vs. 5 Team Deathmatch Mercenaries | August 7 - | - | All |
Team Deathmatch Block Mesh Maps | August 15[5] - August 31st | - | Lab Map 1 |
5 Vs. 5 SAS 12 and Mag 5 Team Deathmatch | August 31[6] - September 18th | The Lab takes a break from Mesh Maps for shotguns and Mag-5s only. | All |
Team Deathmatch Block Mesh Maps | September 18[7] - October 2nd | The second Mesh Map designed by Robert Cogburn. | Lab Map 2 |
Plunder 5 Vs. 5 Pistols Only | October 2[8] - October 9 | 5 Vs. 5 Plunder with only pistols, no long guns will be available | All |
Team Deathmatch Block Mesh Maps | October 9 - October 16 | The third Mesh Map designed by Rodney Reece. Good for long range snipers. | Lab Map 3 |
Team Objective M32 - Hammer and Pistole only | October 16 - October 23 | Team Objective with Hammers and Pistoles only. | All |
Team Deathmatch Block Mesh Maps | October 23 - October 30 | The fourth Mesh Map designed by game designer Junki. | Lab Map 4 |
Team Deathmatch Riot Shield, pistols and Mega Bomb only | October 30 - November 6 | All basic grenades are replaced with mega bombs in this lab. | All |
Team Deathmatch Block Mesh Maps | November 6 - November 13 | The fifth Mesh Map designed by Richard Lemarchand. Close quarters with verticality. | Lab Map 5 |
Three Team Deathmatch 3 Vs. 3 Vs. 3 | November 13 - November 20 | Three Team Deathmatch with an extra player per team. | All |
Team Deathmatch Block Mesh Maps | November 20 - November 27 | The sixth Mesh Map designed by Kurt Margenau. | Lab Map 6 |
Plunder RPG - 7 and Mag-5 only | November 27 - December 4 | Plunder with rocket launchers and Mag-5's. | All |
Team Deathmatch Block Mesh Maps | December 4 - December 11 | The seventh Mesh Map designed by Trevor Stevens. | Lab Map 7 |
Team Deathmatch - Crushing | December 11 - December 18 | 5 Vs. 5 TDM with lower health. | All |
Team Deathmatch Block Mesh Maps | December 18 - December 25 | The eighth Mesh Map designed by Richard Lemarchand. | Lab Map 8 |
Sawed Off Shotgun, Arm Micro and Cluster Bomb only Three Team Deathmatch | January 1 - January 8 | 2 Vs. 2 Vs. 2 deathmatch with shotguns, micros and cluster bombs. | All |
Team Deathmatch Block Mesh Maps | January 8 - January 15 | The ninth Mesh Map designed by Junki. | Lab Map 9 |
3 Vs. 3 Team Objective | January 15 - January 22 | Team Objective with 2 less players on each team. | All |
Team Deathmatch Block Mesh Maps | January 22 - January 29 | The tenth Mesh Map designed by Robert Cogburn. Many balconies and tunnels. | Lab Map 10 |
5 Vs. 5 T-Bolt Sniper and Pistole Team Deathmatch | January 29 - February 5 | Sniper and Pistole Team Deathmatch | All |
Team Deathmatch Block Mesh Maps | February 5 - February 12 | The eleventh Mesh Map designed by Erick Schatz. A large open map. | Lab Map 11 |
Kal-7, Raffica and Carpet Bomb only Team Objective | February 12 - February 19 | Team Objective with certain weapons - all basic grenades are replaced with Carpet Bombs. | All |
Team Deathmatch Block Mesh Maps | February 19 - February 26 | The twelfth Mesh Map designed by Junki. A central courtyard with corridors. | Lab Map 12 |
Team Deathmatch - M32 Hammer, Arm Micro only | February 26 - March 5 | Normal Team Deathmatch with select weapons. | All |
Team Deathmatch Block Mesh Maps | March 5 - March 12 | Thirteenth Mesh Map. Grenades only, the goal is to throw grenades over the wall to kill the opposing team. Uncharted Dodgeball. | Lab Map 13 |
Plunder - Pistole and Grenades only | March 12 - March 19 | 5vs5 Plunder match with only Pistoles and a large number of grenades. | All |
Team Deathmatch Block Mesh Maps | March 19 - March 26 | The fourteenth Mesh Map designed by Jonathan Stein. A very large map with several towers. | Lab Map 14 |
Team Objective - Crushing | March 26 - April 2 | Team Objective with less health. | All |
Team Deathmatch Block Mesh Maps | April 2 - April 9 | Fifteenth Mesh Map designed by Peter Tcherkes. Regular sized map with several close quarter rooms. | Lab Map 15 |
Free for All - PAK-80 and Pistols only | April 9 - April 16 | Players are armed with a PAK-80 and any pistol from their loadout. | All |
Team Deathmatch Block Mesh Maps | April 16 - April 23 | The sixteenth Mesh Map designed by Robert Ryan. Close quarter map with only a bridge to connect the two player bases. | Lab Map 16 |
Plunder - T-bolt and Pistole only (Low Ammo) | April 23 - April 30 | Yet another T-bolt and Pistole only lab - but with a twist. Low ammo! | All |
Team Deathmatch Block Mesh Maps | April 30 - May 7 | Seventeenth Mesh Map designed by Justin Richmond. Close quarters map. | Lab Map 17 |
Team Deathmatch - 2vs2 | May 7 - May 14 | Regular Team Deathmatch however there are now only 2 teams of 2. | All |
Team Deathmatch Block Mesh Maps | May 14 - May 21 | The eighteenth Mesh Map designed by Shawn Henshaw. Large map with tunnels and roofs. | Lab Map 18 |
Team Objective - Arm Micro and SAS - 12 only | May 21 - May 28 | Team Objective with select weapons. | All |
Team Deathmatch Block Mesh Maps | May 28 - June 4 | The nineteenth Mesh Map designed by David Ballard. Large map with high towers. | Lab Map 19 |
Plunder - Crushing | June 4 - June 18 | Plunder with less health. | All |
Team Deathmatch Block Mesh Maps | June 18 - July 2 | Twentieth Mesh Map designed by Justin Richmond. Open map with underground tunnels. | Lab Map 20 |
Team Deathmatch Block Mesh Maps | July 2 - July 16 | Replay of the first Block Mesh Map. | Lab Map 1 |
Team Deathmatch Block Mesh Maps | July 16 - July 30 | Replay of the sixth Block Mesh Map. | Lab Map 6 |
Team Deathmatch Block Mesh Maps | July 30 - August 13 | Replay of the twelfth Block Mesh Map. | Lab Map 12 |
Team Deathmatch Block Mesh Maps | August 13 - August 20 | Replay of the fifteenth Block Mesh Map. | Lab Map 15 |
Team Deathmatch Block Mesh Maps | August 20 - ??? | Replay of the seventeenth Block Mesh Map. | Lab Map 17 |
Trivia[]
- The first lab, "T-bolt Sniper and Pistole Deathmatch", was originally going to feature the Mag-5 instead of the Pistole.
- The third Lab had the same loadout as the first.
- The last five labs are replays of 5 of the original lab block mesh maps however this could just be a calendar mix up, for now its is just assumed to be replays.
- The infamous t-bolt/pistole lab has returned however this time the guns have less ammo.
- There are so far a total of 20 lab block mesh maps.
References[]
- ↑ http://www.naughtydog.com/site/post/return_of_the_lab_patch_111_deployed/
- ↑ http://www.youtube.com/watch?v=U4TsZmsDvmE#t=01m29s
- ↑ http://www.naughtydog.com/site/post/uncharted_3_the_lab_3_vs_3_sniper_pistole_plunder/
- ↑ http://www.naughtydog.com/site/post/uncharted_3_the_lab_5_v_5_team_death_match_riot_shields_arm_micros_and_gren/
- ↑ http://community.us.playstation.com/t5/Multiplayer-General/Patch-1-14-notes/td-p/37915873
- ↑ http://www.naughtydog.com/stats/uncharted3/ the game calender
- ↑ http://www.naughtydog.com/stats/uncharted3/ the game calender
- ↑ http://www.naughtydog.com/stats/uncharted3/ the game calender