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The Lab in Uncharted 3

The Lab is a competitive playlist in Uncharted 3: Drake's Deception multiplayer. It is run by Naughty Dog. Like in Uncharted 2: Among Thieves multiplayer, the Lab features experimental gametypes and Deathmatch variants.

Added in Patch 1.11, the Lab's in-game description is "A series of unique gametypes that focus on fun." Since Lab Map 2, the Lab is updated on a weekly basis.

Overview

List of The Lab gametypes

Gametype Date Description Available Maps
5 Vs. 5 T-Bolt Sniper and Pistole Team Deathmatch May 25th[1] - June 14th As of post patch 1.11. The First Lab for Uncharted 3: Drake's Deception is the T-Bolt Sniper and Pistole team Deathmatch.[2] All
5 Vs. 5 RPG-7 Team Deathmatch June 14th - July 2nd Kickbacks and Boosters have been removed for the RPG-7 matches, along with the use of sidearms. All
3 Vs. 3 T-Bolt Sniper/Pistole Plunder July 2nd[3] - July 24th 3 Vs. 3 plunder with the Sniper/Pistole from the first lab. All
5 Vs. 5 Arm Micro/Riot Shield Team Deathmatch July 24th[4] - August 7th Team Deathmatch with Riot Shield and Arm Micro. All
5 Vs. 5 Team Deathmatch Mercenaries August 7th - All
Team Deathmatch Block Mesh Maps August 15th[5] - August 31st - Lab Map 1
5 Vs. 5 SAS 12 and Mag 5 Team Deathmatch August 31st[6] - September 18th The Lab takes a break from Mesh Maps for shotguns and Mag-5s only. All
Team Deathmatch Block Mesh Maps September 18th[7] - October 2nd The second Mesh Map designed by Robert Cogburn. Lab Map 2
Plunder 5 Vs. 5 Pistols Only October 2nd[8] - October 9th 5 Vs. 5 Plunder with only pistols, no long guns will be available All
Team Deathmatch Block Mesh Maps October 9th - October 16th The third Mesh Map designed by Rodney Reece. Good for long range snipers. Lab Map 3
Team Objective M32-Hammer and Pistole only October 16th - October 23th Team Objective with Hammers and Pistoles only. All
Team Deathmatch Block Mesh Maps October 23rd - October 30th The fourth Mesh Map designed by game designer Junki. Lab Map 4
Team Deathmatch Riot Shield, pistols and Mega Bomb only October 30th - November 6th All basic grenades are replaced with mega bombs in this lab. All
Team Deathmatch Block Mesh Maps November 6th - November 13th The fifth Mesh Map designed by Richard Lemarchand. Close quarters with verticality. Lab Map 5
Three Team Deathmatch 3 Vs. 3 Vs. 3 November 13th - November 20th Three Team Deathmatch with an extra player per team. All
Team Deathmatch Block Mesh Maps November 20th - November 27th The sixth Mesh Map designed by Kurt Margenau. Lab Map 6
Plunder RPG-7 and Mag-5 only November 27th - December 4th Plunder with rocket launchers and Mag-5's. All
Team Deathmatch Block Mesh Maps December 4th - December 11th The seventh Mesh Map designed by Trevor Stevens. Lab Map 7
Team Deathmatch - Crushing December 11th - December 18th 5 Vs. 5 TDM with lower health. All
Team Deathmatch Block Mesh Maps December 18th - December 25th The eighth Mesh Map designed by Richard Lemarchand. Lab Map 8
Sawed Off Shotgun, Arm Micro and Cluster Bomb only Three Team Deathmatch January 1st - January 8th 2 Vs. 2 Vs. 2 deathmatch with shotguns, micros and cluster bombs. All
Team Deathmatch Block Mesh Maps January 8th - January 15th The ninth Mesh Map designed by Junki. Lab Map 9
3 Vs. 3 Team Objective January 15th - January 22nd Team Objective with 2 less players on each team. All
Team Deathmatch Block Mesh Maps January 22nd - January 29th The tenth Mesh Map designed by Robert Cogburn. Many balconies and tunnels. Lab Map 10
5 Vs. 5 T-Bolt Sniper and  Pistole Team Deathmatch January 29th - February 5th Sniper and Pistole Team Deathmatch All
Team Deathmatch Block Mesh Maps February 5th - February 12th The eleventh Mesh Map designed by Erick Schatz. A large open map. Lab Map 11
Kal-7, Raffica and Carpet Bomb only Team Objective February 12th - February 19th Team Objective with certain weapons - all basic grenades are replaced with Carpet Bombs. All
Team Deathmatch Block Mesh Maps February 19th - February 26th The twelfth Mesh Map designed by Junki. A central courtyard with corridors. Lab Map 12
Team Deathmatch - M32 Hammer, Arm Micro only February 26th - March 5th Normal Team Deathmatch with select weapons. All
Team Deathmatch Block Mesh Maps March 5th - March 12th Thirteenth Mesh Map. Grenades only, the goal is to throw grenades over the wall to kill the opposing team. Uncharted Dodgeball. Lab Map 13
Plunder - Pistole and Grenades only March 12th - March 19th 5vs5 Plunder match with only Pistoles and a large number of grenades. All
Team Deathmatch Block Mesh Maps March 19th - March 26th The fourteenth Mesh Map designed by Jonathan Stein. A very large map with several towers. Lab Map 14
Team Objective - Crushing March 26th - April 2nd Team Objective with less health. All
Team Deathmatch Block Mesh Maps April 2nd - April 9th Fifteenth Mesh Map designed by Peter Tcherkes. Regular sized map with several close quarter rooms. Lab Map 15
Free for All - PAK-80 and Pistols only April 9th - April 16th Players are armed with a PAK-80 and any pistol from their loadout. All
Team Deathmatch Block Mesh Maps April 16th - April 23rd The sixteenth Mesh Map designed by Robert Ryan. Close quarter map with only a bridge to connect the two player bases. Lab Map 16
Plunder - T-bolt and Pistole only (Low Ammo) April 23rd - April 30th Yet another T-bolt and Pistole only lab - but with a twist. Low ammo! All
Team Deathmatch Block Mesh Maps April 30th - May 7th Seventeenth Mesh Map designed by Justin Richmond. Close quarters map. Lab Map 17
Team Deathmatch - 2vs2 May 7th - May 14th Regular Team Deathmatch however there are now only 2 teams of 2. All
Team Deathmatch Block Mesh Maps May 14th - May 21st The eighteenth Mesh Map designed by Shawn Henshaw. Large map with tunnels and roofs. Lab Map 18
Team Objective - Arm Micro and SAS-12 only May 21st - May 28th Team Objective with select weapons. All
Team Deathmatch Block Mesh Maps May 28th - June 4th The nineteenth Mesh Map designed by David Ballard. Large map with high towers. Lab Map 19
Plunder - Crushing June 4th - June 18th Plunder with less health. All
Team Deathmatch Block Mesh Maps June 18th - July 2nd Twentieth Mesh Map designed by Justin Richmond. Open map with underground tunnels. Lab Map 20
Team Deathmatch Block Mesh Maps July 2nd - July 16th Replay of the first Block Mesh Map. Lab Map 1
Team Deathmatch Block Mesh Maps July 16th - July 30th Replay of the sixth Block Mesh Map. Lab Map 6
Team Deathmatch Block Mesh Maps July 30th - August 13th Replay of the twelfth Block Mesh Map. Lab Map 12
Team Deathmatch Block Mesh Maps August 13th - August 20th Replay of the fifteenth Block Mesh Map. Lab Map 15
Team Deathmatch Block Mesh Maps August 20nd - ??? Replay of the seventeenth Block Mesh Map. Lab Map 17

Trivia

  • The first lab, "T-bolt Sniper and Pistole Deathmatch", was originally going to feature the Mag-5 instead of the Pistole.
  • The third Lab had the same loadout as the first.
  • The last five labs are replays of 5 of the original lab block mesh maps however this could just be a calendar mix up, for now its is just assumed to be replays.
  • The infamous t-bolt/pistole lab has returned however this time the guns have less ammo.
  • There are so far a total of 20 lab block mesh maps.

References

Template:Reflist

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