Turf War is a competitive multiplayer gametype in Uncharted 2: Among Thieves and Uncharted 3: Drake's Deception.


The main goal of Turf War is reach the capture score before the opposing team. It is replaced by the similar Command in Uncharted 4: A Thief's End multiplayer.

Uncharted 2: Among Thieves

A hill is represented by a glowing circle with a flame in the middle. The colour of the circle changes depending on its status. Yellow shows neutral, green shows that the zone has been captured by your team, while red shows the opposing team has captured the zone. When players are in any of the hills, the zone will become under their control if they stay in it long enough. Unlike King of the Hill, the players do not have to stay in the zone after it has been captured to earn capture points. However many of the three hills are held depends on the speed the capture score goes up. The zones do not reset in Turf War and are in the same places around the map every match.


Uncharted 3: Drake's Deception

Turf War only appears in the Team Objective playlist. It can appear anywhere in the lineup except first or third. The objective is the same as it is in Uncharted 2, except now the hills are square or rectangle shapes and usually larger. White replaces yellow as the neutral colour.


Uncharted 2: Among Thieves multiplayer gamemodes

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