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Uncharted: Drake's Fortune weapons

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This page is a list of weapons that appear in Uncharted: Drake's Fortune. The weapons in Drake's Fortune seem to follow a general pattern with a couple of exceptions. Of the different classes of weapons, there are generally two different varieties in each class, Pirate weapons and Mercenary weapons. Pirate weapons are generally weaker than their Mercenary counterparts. These two varieties will be distinguished between each other by having the Pirate weapons above the Mercenary weapons.

Pistols

Standard

PM-9mm - A semi-automatic handgun with a carry-able ammunition capacity of 40 rounds and a magazine capacity of 8 rounds. The PM-9mm can be first used in the first chapter of the game.

92FS-9mm - A semi-automatic handgun with a carry-able ammunition capacity of 60 rounds and a magazine capacity of 15 rounds. The 92FS-9mm is the weapon that Elena uses when she is fighting the pirates or mercenaries.The 92FS-9mm can be first used in chapter 12 when Elena has to shoot the gunpowder so Drake can keep going upriver. Elena uses the 92FS-9mm. Drake can pick up the 92FS-9mm in chapter 13 after the cutscene where drake thinks he and Elena are being watched.Right after the cutscene, he can go a few steps to the right and get it or he can fight the mercenaries and pick up their 92FS-9mm's.

Powerful

Wes-44 - A semi-automatic revolver with a carry-able ammunition capacity of 12 rounds and a chamber capacity of 6 rounds. The Wes-44 is the weapon that Sully uses when he is fighting the mercenaries in chapter 20.It's also the weapon where Sully gets shot by Gabriel Roman in chapter 3.The Wes-44 can be first used in chapter 5 when Drake tries to get the Pirates away from Elena. He talks on the microphone a different language.After that cutscene, it's right next to him along with an AK-47.File:Link title

Desert-5 - A semi-automatic pistol that looks like the desert eagle handgun with a carry-able ammunition capacity of 14 rounds and a magazine capacity of 7 rounds.

The Desert-5 can be first used in chapter 13 after the first fight against the mercenaries.The Desert-5 is the weapon that is used with a laser.The SAS-12 is also used with a laser, but just in the last chapter of the game by Navarro.In the first fight against the mercenaries in chapter 13, the mercenaries have 2 enemies with lasers which are Desert-5's. That's where you can first use the Desert-5 after you kill them.

Special

Eddy's Golden Gun - A semi-automatic handgun with a carry-able ammunition capacity of 14 rounds and a magazine capacity of 7 rounds.

Eddy's Golden Gun is just a reward which is just a Desert-5 with a gold color.We do see Eddy with his golden gun in chapter 6 when Drake takes the die now option. We can also see him use his golden gun in chapter 17 before dying where Eddy kills a descendant and yells at the descendant to not mess with him. The golden gun can be earned depending if you have the Nathan Drake Collection or if you have the original Uncharted Drake's Fortune. If you have the original Uncharted Drake's Fortune, then you have to complete the game on crushing. If you have The Nathan Drake Collection, then you have to complete the game on brutal which is the new difficulty mode in The Nathan Drake Collection which is about 2 times harder than crushing.

Sub-machine Guns

Micro-9mm - A fully-automatic machine pistol with a carry-able ammunition capacity of 60 rounds and a magazine capacity of 20 rounds. It is a smaller variant of the standard Uzi.

The Micro-9mm can be first used in chapter 5 before the first big fight. After you climb up the ledge from after being outside, the Micro-9mm will be next to a box with a couple of grenades.

MP40 - A fully-automatic sub-machine gun with a carry-able ammunition capacity of 105 rounds and a magazine capacity of 35 rounds.

The MP40 can be first used in chapter 18. This weapon can also be used when you fight the descendants in the bunker.It can be found when you enter the bunker.

Rifles

Assault

AK-47 - A fully-automatic rifle with a carry-able ammunition capacity of 90 rounds and a magazine capacity of 30 rounds.

The AK-47 can be first used in chapter 3 when you and Elena fight your way to get out of the Amazon.It can be found when you fight the mercenaries.

M4 - A fully-automatic rifle with a carry-able ammunition capacity of 96 rounds and a magazine capacity of 32 rounds.

The M4 can be first used in chapter 11 when you enter the big room and fight the pirates.It can be found in one of the pieces of cover.

Sniper

Dragon Sniper - A scoped semi-automatic rifle with a carry-able ammunition capacity of 10 rounds and a magazine capacity of 5 rounds.

The Dragon Sniper can be first used in chapter 11 when you enter the big room and fight the pirates. It can be found next to the stairs.

Shotguns

Moss-12 - A pump-action shotgun with a carry-able ammunition capacity of 12 rounds and a chamber capacity of 6 rounds.

The Moss-12 can be first used in chapter 4 during the first big fight. In the first big fight of chapter 4, there will be one pirate with a shotgun which is the Moss-12. That's where you can get the Moss-12.

SAS-12 - A pump-action shotgun with a carry-able ammunition capacity of 16 rounds and a magazine capacity of 8 rounds.

The SAS-12 can be first used in chapter 13 in the first big fight. The first big fight of chapter 13 is the one where the mercenaries keep you from escaping by blocking the way you came.During that first big fight of chapter 13, there will be around 3 mercenaries that have shotguns which is the SAS-12. That's where you can pick up the SAS-12 after killing them.

Grenades

Mk-NDI - A thrown fragmentation grenade with a carry-able ammunition capacity of 4 grenades.

The Mk-NDI grenades can be first used in chapter 4.It can be first found in the first small fight after you climb up the vine and kill a pirate that's waiting for you once you climb up and there will be 2 grenades next to a box.

M79 - A break-action grenade launcher with a carry-able ammunition capacity of 3 rounds and a chamber capacity of 1 round.

The M79 can be first used in chapter 4 in the last fight which is a big one. You can do a little bit of stealth and kill a pirate that has the M79 that is sitting down and that's where you can get a headshot.

Turret Weapons

Machine Gun - A fully-automatic machine gun with an unlimited magazine capacity.

The Machine Gun can be first used in chapter 5 in the second big fight or the one after the first big fight.In that second big fight, there will be a pirate on a turret you have to kill. That's where you get to first use the machine gun.You can also use the machine gun or turret in Chapter 7. If you don't have a good chance to use it in chapter 5.

Grenade Launcher - A semi-automatic grenade launcher with an unlimited chamber capacity.

The Grenade Launcher can be only used in Chapter 7. It is used to blow up Eddy Raja's Pirates and is sustained on a truck.

Trivia

  • The M79 Grenade Launcher was replaced by the M32-Hammer in Uncharted 2.
  • There is an RPG-7, but it is not available for you to use; instead, it is the "some kind of rocket launcher" used to destroy your boat in the first chapter.
  • There is also the SPAS-12, a shotgun that the SAS-12 is based off, but can fire on both pump-action and semiautomatic modes. However, the only one in the game is used by Navarro against Drake in Chapter 22.

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